Lost Knowledge: uma jornada de diversão e conhecimento rumo aos estilos de aprendizagem de Felder-Silverman
ResumoThis article presents the development of the educational game calledLost Knowledge, which aims to instruct university students in identifyingtheir learning styles. Inspired by the Felder and Silvermanmodel, the game employs a questionnaire to assess learning preferencesacross the dimensions of sensory/intuitive, visual/verbal,active/reflective, and sequential/global. The game developmentused the Short Game Design Document (SGDD). The game wasevaluated by undergraduate students in Computing courses, usingan evaluation model that integrates aspects from student reaction,motivation, user experience and impact on learning. The evaluationresults demonstrate that the game met its objectives and representsa proposal to integrate technology and education, contributing topromoting more engaging and personalized learning in the digitalage.
Authors
- Valguima Odakura (ORCID: https://orcid.org/0000-0001-7405-0316)
- Jorge R. da Silva
Institutions
- Universidade Federal da Grande Dourados (BR)
Publication Details
- Journal
- Anais do Computer on the Beach
- Published
- 2025-05-27
- DOI
- https://doi.org/10.14210/cotb.v16.p373-378
- Primary Topic
- Education Pedagogy and Practices
- Type
- article
- Field-Weighted Citation Impact
- 0.00