A Robust 3D Mesh Segmentation Algorithm With Anisotropic Sparse Embedding
ABSTRACT 3D mesh segmentation, as a very challenging problem in computer graphics, has attracted considerable interest. The most popular methods in recent years are data‐driven methods. However, such methods require a large amount of accurately labeled data, which is difficult to obtain. In this article, we propose a novel mesh segmentation algorithm based on anisotropic sparse embedding. We first over‐segment the input mesh and get a collection of patches. Then these patches are embedded into a latent space via an anisotropic ‐regularized optimization problem. In the new space, the patches that belong to the same part of the mesh will be closer, while those belonging to different parts will be farther. Finally, we can easily generate the segmentation result by clustering. Various experimental results on the PSB and COSEG datasets show that our algorithm is able to get perception‐aware results and is superior to the state‐of‐the‐art algorithms. In addition, the proposed algorithm can robustly deal with meshes with different poses, different triangulations, noises, missing regions, or missing parts.
Authors
- Xin Si (ORCID: https://orcid.org/0000-0002-4993-0087)
- Jingliang Zhang (ORCID: https://orcid.org/0000-0002-2903-1287)
- Yong Zhao
- Wenting Li (ORCID: https://orcid.org/0000-0002-5099-1514)
- Mengyao Zhang
Institutions
- Ocean University of China (CN)
- Xiamen University of Technology (CN)
Publication Details
- Journal
- Computer Animation and Virtual Worlds
- Published
- 2025-05-01
- DOI
- https://doi.org/10.1002/cav.70042
- Citations
- 1
- Primary Topic
- 3D Shape Modeling and Analysis
- Type
- article
- Field-Weighted Citation Impact
- 1.33
Funders
- National Natural Science Foundation of China
- Natural Science Foundation of Shandong Province
- Natural Science Foundation of Qingdao