VR Planica: Gaussian Splatting Workflows for Immersive Storytelling

Gaussian Splatting recently gained a lot of interest for 3D digitization of real-world objects and scenes. Easy-to-use tools are available to professionals, academics, and lay users for 3D asset creation and visualization. However, application in productions such as XR experiences and corresponding workflows have not been studied in detail so far. We present VR Planica, a pioneering experience that applies Gaussian Splatting for immersive storytelling in a journalistic context, where users are immersed into a real environment. We evaluate available tools and present our production workflow. Finally, results of an initial user study are presented.

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Publication Details

Published
2025-05-27
DOI
https://doi.org/10.5753/imxw.2025.8141
Citations
3
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
10.62
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article

VR Planica: Gaussian Splatting Workflows for Immersive Storytelling

Carolin Reichherzer, Aljosa Smolic, Matej Praprotnik, Sabrina Povsic Stimec et al.
3 citations
Computer Graphics and Visualization Techniques
10.62
article

VR Planica: Gaussian Splatting Workflows for Immersive Storytelling

Carolin Reichherzer, Aljosa Smolic, Matej Praprotnik, Sabrina Povsic Stimec, Philipp Haslbauer, A. M. de Grosbois, Mike Pullen
article en
3 citations

Abstract

Gaussian Splatting recently gained a lot of interest for 3D digitization of real-world objects and scenes. Easy-to-use tools are available to professionals, academics, and lay users for 3D asset creation and visualization. However, application in productions such as XR experiences and corresponding workflows have not been studied in detail so far. We present VR Planica, a pioneering experience that applies Gaussian Splatting for immersive storytelling in a journalistic context, where users are immersed into a real environment. We evaluate available tools and present our production workflow. Finally, results of an initial user study are presented.

Agence France-Presse (FR), S&T Slovenija (SI), Lucerne University of Applied Sciences and Arts (CH)
Openalex Percentile: Top 2%
Computer Graphics and Visualization Techniques
10.62
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VR Planica: Gaussian Splatting Workflows for Immersive Storytelling — Carolin Reichherzer, Aljosa Smolic, et al. · (2025) | TGRS Research Map | TGRS