Learning about depression by watching gaming videos: a case study on the potential of digital games for psychoeducation and destigmatization
Our findings indicate that watching videos of digital games can support psychoeducation and destigmatization by reaching a broad audience and sensitizing people about mental illnesses such as depression.
Authors
- Marco Rüth (ORCID: https://orcid.org/0000-0002-9923-002X)
- Kai Kaspar (ORCID: https://orcid.org/0000-0002-5092-6798)
- Raoul Bachmayer
Institutions
- University of Cologne (DE)
Publication Details
- Journal
- Frontiers in Psychology
- Published
- 2025-05-26
- DOI
- https://doi.org/10.3389/fpsyg.2025.1585571
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 0.00