Augmented Reality for Virtual Try-On of East Kalimantan Batik

Batik is one of Indonesia's cultural heritages that must continue to be preserved, almost every region has a distinctive batik, such as East Kalimantan batik which is unique and distinctive in its colors, motifs, and meanings raised from local culture, flora, and fauna. East Kalimantan batik is not just a cloth but also a representation of regional identity and culture. Augmented Reality is one of the fastest-growing technologies today, which combines the real world and the virtual world. Augmented Reality allows users to interact with digital elements to get a more interactive experience without the need to touch the product directly. Augmented Reality can be used to try East Kalimantan batik so as to get a virtual experience. This research aims to provide insight into the potential of Augmented Reality in preserving and promoting traditional batik through modern technology applications. The formulation of the problem in this study is how effective Augmented Reality technology is in improving user experience to use batik virtually, how the impact of virtual use on purchasing behavior and consumer perceptions of East Kalimantan batik. Nowadays, tradition must follow the development of existing technology with various innovations, so that batik can continue to exist among the community, especially in the younger generation. The researchmethod used is Design Thinking which is carried out at several stages such as empathize, define, ideate, prototype. Based on research conducted on 10 respondents who became samples to use Virtual Try on East Kalimantan batik in the Tiktok application, it was found that respondents had never found Virtual Try on East Kalimantan batik, innovation in promotional media using Augmented Reality increased interest in the decision to buy East Kalimantan batik products.

Authors

Institutions

Publication Details

Journal
Proceeding of International Conference on Digital Social and Science
Published
2025-05-26
DOI
https://doi.org/10.62201/icodss.v1i01.178
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Augmented Reality for Virtual Try-On of East Kalimantan Batik

Eko Agung Syaputra, Sasferi Yendra, Hesti Rosita Dwi Putri
Proceeding of International Conference on Digital Social and Science
Augmented Reality Applications
article

Augmented Reality for Virtual Try-On of East Kalimantan Batik

Eko Agung Syaputra, Sasferi Yendra, Hesti Rosita Dwi Putri
article en

Abstract

Batik is one of Indonesia's cultural heritages that must continue to be preserved, almost every region has a distinctive batik, such as East Kalimantan batik which is unique and distinctive in its colors, motifs, and meanings raised from local culture, flora, and fauna. East Kalimantan batik is not just a cloth but also a representation of regional identity and culture. Augmented Reality is one of the fastest-growing technologies today, which combines the real world and the virtual world. Augmented Reality allows users to interact with digital elements to get a more interactive experience without the need to touch the product directly. Augmented Reality can be used to try East Kalimantan batik so as to get a virtual experience. This research aims to provide insight into the potential of Augmented Reality in preserving and promoting traditional batik through modern technology applications. The formulation of the problem in this study is how effective Augmented Reality technology is in improving user experience to use batik virtually, how the impact of virtual use on purchasing behavior and consumer perceptions of East Kalimantan batik. Nowadays, tradition must follow the development of existing technology with various innovations, so that batik can continue to exist among the community, especially in the younger generation. The researchmethod used is Design Thinking which is carried out at several stages such as empathize, define, ideate, prototype. Based on research conducted on 10 respondents who became samples to use Virtual Try on East Kalimantan batik in the Tiktok application, it was found that respondents had never found Virtual Try on East Kalimantan batik, innovation in promotional media using Augmented Reality increased interest in the decision to buy East Kalimantan batik products.

Proceeding of International Conference on Digital Social and ScienceVol. 1(01)
Institut Teknologi Kalimantan (ID)
Openalex Percentile: Top 90%
Augmented Reality Applications
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Augmented Reality for Virtual Try-On of East Kalimantan Batik — Eko Agung Syaputra, Sasferi Yendra, et al. · Proceeding of International Conference on Digital Social and Science (2025) | TGRS Research Map | TGRS