Digital Gamification to Foster Attitudes Toward Science in Early Childhood Teacher Education

Integrating technology-enhanced gamification into teacher education can significantly foster motivation and reshape perceptions toward science learning. This mixed-methods case study explores how a 14-week course for preservice early childhood teachers, supported by the digital gamification platform FantasyClass and enriched with a cohesive narrative structure, impacted students’ motivation and attitudes towards science. The course featured structural gamification elements—such as experience points, digital collectibles, and team-based challenges—combined with immersive storytelling that contextualized scientific tasks within a fantasy adventure. Quantitative data from pre- and post-intervention surveys revealed statistically significant improvements in attitudes toward science and perceived teaching competence. Thematic analysis of qualitative feedback highlighted enhanced engagement, enjoyment, and relevance of science learning. These findings suggest that intelligent integration of gamified technologies and narrative design in science teacher initial training can address motivational barriers and foster positive emotional engagement. While context-specific, this study offers insights into how digital gamified learning environments can support the development of positive attitudes towards science among future early childhood educators.

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Publication Details

Journal
Applied Sciences
Published
2025-05-26
DOI
https://doi.org/10.3390/app15115961
Citations
4
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
13.78

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article

Digital Gamification to Foster Attitudes Toward Science in Early Childhood Teacher Education

Gregorio Jiménez Valverde, Genina Calafell, Noëlle Fabre-Mitjans, Gerard Guimerà-Ballesta
4 citations
Applied Sciences
Educational Games and Gamification
13.78
article

Digital Gamification to Foster Attitudes Toward Science in Early Childhood Teacher Education

Gregorio Jiménez Valverde, Genina Calafell, Noëlle Fabre-Mitjans, Gerard Guimerà-Ballesta
article en
4 citations

Abstract

Integrating technology-enhanced gamification into teacher education can significantly foster motivation and reshape perceptions toward science learning. This mixed-methods case study explores how a 14-week course for preservice early childhood teachers, supported by the digital gamification platform FantasyClass and enriched with a cohesive narrative structure, impacted students’ motivation and attitudes towards science. The course featured structural gamification elements—such as experience points, digital collectibles, and team-based challenges—combined with immersive storytelling that contextualized scientific tasks within a fantasy adventure. Quantitative data from pre- and post-intervention surveys revealed statistically significant improvements in attitudes toward science and perceived teaching competence. Thematic analysis of qualitative feedback highlighted enhanced engagement, enjoyment, and relevance of science learning. These findings suggest that intelligent integration of gamified technologies and narrative design in science teacher initial training can address motivational barriers and foster positive emotional engagement. While context-specific, this study offers insights into how digital gamified learning environments can support the development of positive attitudes towards science among future early childhood educators.

Applied SciencesVol. 15(11)
Universitat de Barcelona (ES)
Universitat de Barcelona
Quality Education
Openalex Percentile: Top 1%
Educational Games and Gamification
13.78
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Digital Gamification to Foster Attitudes Toward Science in Early Childhood Teacher Education — Gregorio Jiménez Valverde, Genina Calafell, et al. · Applied Sciences (2025) | TGRS Research Map | TGRS