Examining the impact of gamified mobile and <scp>AI</scp> ‐assisted language learning on academic integrity, creative trait motivation and writing performance

Abstract Language learning practices have transformed significantly due to the advent of digital technologies like artificial intelligence (AI) tools and gamified mobile applications. This study explored the effects of gamified mobile language learning (GMLL) and AI‐assisted language learning (AIALL) on academic integrity, creative trait motivation and writing performance among upper‐intermediate English as a foreign language learners. A total of 349 male students were randomly assigned to one of three groups: Experimental Group 1 (GMLL); Experimental Group 2 (AIALL); Control Group (CG). The research employed a quasi‐experimental design, with validated pre‐tests and post‐tests administered to measure the effectiveness of each learning method on academic integrity, creative trait motivation and writing performance. In addition, qualitative data were gathered through semi‐structured interviews. Analysis of variance results revealed that both the GMLL and AIALL groups outperformed the CG on post‐tests for writing performance, creative trait motivation and academic integrity. The AIALL group showed more pronounced gains across all domains in comparison to both the GMLL group and the CG, highlighting the superior effectiveness of AI‐assisted instruction. Qualitative data further revealed improved engagement, motivation to explore creative writing strategies and a deeper understanding of academic integrity in both experimental groups. The study demonstrates the effectiveness of AI and gamified tools to enhance language learning outcomes, offering language educators innovative approaches to foster creative and ethical learning practices.

Authors

Institutions

Publication Details

Journal
British Educational Research Journal
Published
2025-05-26
DOI
https://doi.org/10.1002/berj.4190
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Examining the impact of gamified mobile and AI ‐assisted language learning on academic integrity, creative trait motivation and writing performance

Fidel Çakmak, Goodarz Shakibaei, G. Wang
1 citations
British Educational Research Journal
Educational Games and Gamification
3.44
article

Examining the impact of gamified mobile and AI ‐assisted language learning on academic integrity, creative trait motivation and writing performance

Fidel Çakmak, Goodarz Shakibaei, G. Wang
article en
1 citations

Abstract

Abstract Language learning practices have transformed significantly due to the advent of digital technologies like artificial intelligence (AI) tools and gamified mobile applications. This study explored the effects of gamified mobile language learning (GMLL) and AI‐assisted language learning (AIALL) on academic integrity, creative trait motivation and writing performance among upper‐intermediate English as a foreign language learners. A total of 349 male students were randomly assigned to one of three groups: Experimental Group 1 (GMLL); Experimental Group 2 (AIALL); Control Group (CG). The research employed a quasi‐experimental design, with validated pre‐tests and post‐tests administered to measure the effectiveness of each learning method on academic integrity, creative trait motivation and writing performance. In addition, qualitative data were gathered through semi‐structured interviews. Analysis of variance results revealed that both the GMLL and AIALL groups outperformed the CG on post‐tests for writing performance, creative trait motivation and academic integrity. The AIALL group showed more pronounced gains across all domains in comparison to both the GMLL group and the CG, highlighting the superior effectiveness of AI‐assisted instruction. Qualitative data further revealed improved engagement, motivation to explore creative writing strategies and a deeper understanding of academic integrity in both experimental groups. The study demonstrates the effectiveness of AI and gamified tools to enhance language learning outcomes, offering language educators innovative approaches to foster creative and ethical learning practices.

British Educational Research JournalVol. 51(6)
Alanya University (TR), Islamic Azad University, Ahvaz Branch (IR), West Anhui University (CN), Alanya Alaaddin Keykubat Üniversitesi (TR)
West Anhui University
Openalex Percentile: Top 10%
Educational Games and Gamification
3.44
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.