Student perceptions of the use of OneNote to create a capstone project in a teacher education program

During the Fall 2023 semester, a group of students in their first semester of the elementary education program at The University of Texas Rio Grande Valley (UTRGV) was required to use OneNote to complete a Community Case Study, which is a capstone project in the teacher education program at UTRGV. The project consists of three sections, which include a study of the school and district, visits to area attractions in the community, interviews with members of the community, and a final reflection on the project. The Community Case Study includes text-based files, graphics, and video. The authors used OneNote to have students document the various parts of the case study. The advantage of OneNote is that it allows students to upload all parts of the case study in one cohesive location as it accommodates text, graphics, and video. At the end of the semester, the authors had students fill out a student perception survey. This study discusses student perceptions of OneNote, the advantages of using OneNote, and the effects on project quality.

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Publication Details

Journal
International Journal of Educational Technology and Learning
Published
2025-05-22
DOI
https://doi.org/10.55217/101.v18i2.928
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Student perceptions of the use of OneNote to create a capstone project in a teacher education program

Carmen Peña
International Journal of Educational Technology and Learning
Educational Games and Gamification
article

Student perceptions of the use of OneNote to create a capstone project in a teacher education program

Carmen Peña
article en

Abstract

During the Fall 2023 semester, a group of students in their first semester of the elementary education program at The University of Texas Rio Grande Valley (UTRGV) was required to use OneNote to complete a Community Case Study, which is a capstone project in the teacher education program at UTRGV. The project consists of three sections, which include a study of the school and district, visits to area attractions in the community, interviews with members of the community, and a final reflection on the project. The Community Case Study includes text-based files, graphics, and video. The authors used OneNote to have students document the various parts of the case study. The advantage of OneNote is that it allows students to upload all parts of the case study in one cohesive location as it accommodates text, graphics, and video. At the end of the semester, the authors had students fill out a student perception survey. This study discusses student perceptions of OneNote, the advantages of using OneNote, and the effects on project quality.

International Journal of Educational Technology and LearningVol. 18(2)
The University of Texas Rio Grande Valley (US)
University of Texas Rio Grande Valley
Openalex Percentile: Top 89%
Educational Games and Gamification
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