Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults
Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults
Birte Linny Geisler, Anne Schreiber, Kay Uwe Petersen, Sara Hanke et al.
Journal
JMIR Formative Research
Topics
Impact of Technology on Adolescents
article
Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults
Birte Linny Geisler, Anne Schreiber, Kay Uwe Petersen, Sara Hanke, Isabel Brandhorst, Christine Lämmle, Anil Batra, Tobias Renner, Simon Schurer
article en
Abstract
No abstract available for this paper.
Publication Tag
JMIR Formative ResearchVol. 9
Institutions
University Children's Hospital Tübingen (DE), German Center for Diabetes Research (DE), University of Tübingen (DE)
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Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults — Birte Linny Geisler, Anne Schreiber, et al. · JMIR Formative Research (2025) | TGRS Research Map | TGRS