Toward Immersive Metaverse Experience: A Wireless Adaptive 3-D Human Modeling System

The concept of the metaverse envisions an immersive environment where people can interact, participate in 3D meetings, engage in immersive gaming, and work, and experience the seamless integration of real and virtual worlds. Mixed reality (MR) systems hold significant potential to realize this vision. However, current MR environments face key technical challenges, such as limited network bandwidth and computing capacity. This paper addresses these issues by proposing A wireless adaptive 3D human modeling system calledWadmanMR. WadmanMR dynamically adapts to varying computational and network conditions through a sophisticated integration of smart cameras, servers, and MR headsets, enabling real-time 3D human modeling from 2D images and videos. Performance evaluations of WadmanMR demonstrate that it can maintain real-time processing standards, achieving an average end-to-end latency of less than 100ms and packet loss below 1%, under varying network conditions. WadmanMR outperforms the current state-of-the-art like MagicStream, ExPose and Pixie. Furthermore, this paper explores several open research issues aimed at further improving the performance and applicability of MR systems.

Authors

Institutions

Publication Details

Journal
IEEE Network
Published
2025-05-26
DOI
https://doi.org/10.1109/mnet.2025.3573906
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Toward Immersive Metaverse Experience: A Wireless Adaptive 3-D Human Modeling System

Nirwan Ansari, Mingrui Yin, Xueyu Hou, Sohom Sen et al.
1 citations
IEEE Network
Virtual Reality Applications and Impacts
1.94
article

Toward Immersive Metaverse Experience: A Wireless Adaptive 3-D Human Modeling System

Nirwan Ansari, Mingrui Yin, Xueyu Hou, Sohom Sen, Yongjie Guan, Tao Han
article en
1 citations

Abstract

The concept of the metaverse envisions an immersive environment where people can interact, participate in 3D meetings, engage in immersive gaming, and work, and experience the seamless integration of real and virtual worlds. Mixed reality (MR) systems hold significant potential to realize this vision. However, current MR environments face key technical challenges, such as limited network bandwidth and computing capacity. This paper addresses these issues by proposing A wireless adaptive 3D human modeling system calledWadmanMR. WadmanMR dynamically adapts to varying computational and network conditions through a sophisticated integration of smart cameras, servers, and MR headsets, enabling real-time 3D human modeling from 2D images and videos. Performance evaluations of WadmanMR demonstrate that it can maintain real-time processing standards, achieving an average end-to-end latency of less than 100ms and packet loss below 1%, under varying network conditions. WadmanMR outperforms the current state-of-the-art like MagicStream, ExPose and Pixie. Furthermore, this paper explores several open research issues aimed at further improving the performance and applicability of MR systems.

IEEE NetworkVol. 40(2)
New Jersey Institute of Technology (US), University of Maine (US)
Openalex Percentile: Top 16%
Virtual Reality Applications and Impacts
1.94
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Toward Immersive Metaverse Experience: A Wireless Adaptive 3-D Human Modeling System — Nirwan Ansari, Mingrui Yin, et al. · IEEE Network (2025) | TGRS Research Map | TGRS