Virtual Reality Gamification of Visual Search, Response Inhibition, and Visual Short-Term Memory Tasks for Cognitive Assessment: Experimental Study
Gamified cognitive tasks administered in VR replicated established behavioral patterns observed with their traditional versions while improving ecological validity and reducing task duration. Administration modality had limited effects on overall outcomes, although RTs were slower in remote settings. These findings support the feasibility of using gamified VR tasks for scalable and ecologically valid cognitive assessment. Overall, the study underscores the potential of VR to increase participant engagement and enrich cognitive research through more immersive and motivating testing environments.
Authors
- Kleanthis Kleanthous (ORCID: https://orcid.org/0000-0003-4773-9665)
- Andria Shimi (ORCID: https://orcid.org/0000-0002-4839-7102)
- Marios N. Avraamides (ORCID: https://orcid.org/0000-0002-0049-8553)
- Marios Hadjiaros (ORCID: https://orcid.org/0000-0003-1918-7330)
- Constantinos S. Pattichis (ORCID: https://orcid.org/0000-0003-1271-8151)
Institutions
- University of Cyprus (CY)
- Cyprus Research and Innovation Center (Cyprus) (CY)
Publication Details
- Journal
- JMIR Formative Research
- Published
- 2025-05-25
- DOI
- https://doi.org/10.2196/65836
- Primary Topic
- Human-Automation Interaction and Safety
- Type
- article
- Field-Weighted Citation Impact
- 0.00