A systematic literature review on the use of 360-degree video-based virtual reality in English language education

This systematic review explores the use of immersive virtual reality (VR) based on 360-degree video technology in English language education, focusing on technological tools, pedagogical affordances, and their impact on language learning outcomes. Following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses framework, 30 studies published between 2015 and December 2024 were analyzed. The findings indicate that 360-degree VR environments support vocabulary acquisition, reduce speaking anxiety, and foster learner engagement, especially in productive skills like speaking and writing, due to their interactive and contextual nature. However, results on listening skills were mixed, with some studies noting cognitive overload and distraction in immersive settings. Common tools included head-mounted displays, 360-degree cameras, and platforms like Google Tour Creator, which enabled realistic simulations. Despite these benefits, challenges such as high implementation costs, technical limitations, and the complexity of content creation were noted. Suggested solutions include the use of standardized assessment tools, clearer technical guidelines, and increased institutional collaboration. Overall, 360-degree VR holds considerable promise for enhancing English language learning, provided it is supported by effective pedagogical integration and adequate technical infrastructure.

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Publication Details

Journal
Digital Applied Linguistics
Published
2025-05-26
DOI
https://doi.org/10.29140/dal.v3.102704
Citations
2
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
6.49

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article

A systematic literature review on the use of 360-degree video-based virtual reality in English language education

Rustam Shadiev, Zhanargul Beisembayeva, Daniyar Yerkenaz, Aruzhan Yesmagambetova et al.
2 citations
Digital Applied Linguistics
Education and Learning Interventions
6.49
article

A systematic literature review on the use of 360-degree video-based virtual reality in English language education

Rustam Shadiev, Zhanargul Beisembayeva, Daniyar Yerkenaz, Aruzhan Yesmagambetova, Aliya Sapiyeva, Kurmanziya Yermekbayeva
article en
2 citations

Abstract

This systematic review explores the use of immersive virtual reality (VR) based on 360-degree video technology in English language education, focusing on technological tools, pedagogical affordances, and their impact on language learning outcomes. Following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses framework, 30 studies published between 2015 and December 2024 were analyzed. The findings indicate that 360-degree VR environments support vocabulary acquisition, reduce speaking anxiety, and foster learner engagement, especially in productive skills like speaking and writing, due to their interactive and contextual nature. However, results on listening skills were mixed, with some studies noting cognitive overload and distraction in immersive settings. Common tools included head-mounted displays, 360-degree cameras, and platforms like Google Tour Creator, which enabled realistic simulations. Despite these benefits, challenges such as high implementation costs, technical limitations, and the complexity of content creation were noted. Suggested solutions include the use of standardized assessment tools, clearer technical guidelines, and increased institutional collaboration. Overall, 360-degree VR holds considerable promise for enhancing English language learning, provided it is supported by effective pedagogical integration and adequate technical infrastructure.

Digital Applied LinguisticsVol. 3
L. N. Gumilyov Eurasian National University (KZ), Zhejiang University (CN)
Fundamental Research Funds for the Central Universities
Openalex Percentile: Top 4%
Education and Learning Interventions
6.49
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