Distributed Pursuit–Evasion Game Decision-Making Based on Multi-Agent Deep Reinforcement Learning

Pursuit–evasion games are a fundamental framework for advancing autonomous decision-making and cooperative control in multi-UAV systems. However, the application of reinforcement learning to pursuit–evasion games involving fixed-wing UAVs remains challenging due to constraints, such as minimum velocity, limited turning radius, and high-dimensional continuous action spaces. To address these issues, this paper proposes a method that integrates automatic curriculum learning with multi-agent proximal policy optimization. A self-play mechanism is introduced to simultaneously train both pursuers and evaders, enabling dynamic and adaptive encirclement strategies. In addition, a reward structure specifically tailored for the encirclement task was designed to guide the pursuers in gradually achieving the encirclement of the evader while ensuring their own safety. To further improve training efficiency and convergence, this paper develops a subgame curriculum learning framework that progressively exposes agents to increasingly complex scenarios, facilitating experience accumulation and skill transfer. The simulation results demonstrate that the proposed approach improves learning efficiency and cooperative pursuit performance under realistic fixed-wing UAV dynamics. This work provides a practical and scalable solution for multiple fixed-wing UAV pursuit–evasion missions in complex environments.

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Publication Details

Journal
Electronics
Published
2025-05-24
DOI
https://doi.org/10.3390/electronics14112141
Citations
4
Primary Topic
Guidance and Control Systems
Type
article
Field-Weighted Citation Impact
19.97

Funders

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article

Distributed Pursuit–Evasion Game Decision-Making Based on Multi-Agent Deep Reinforcement Learning

Han Gao, Yi Lin, Yuanqing Xia
4 citations
Electronics
Guidance and Control Systems
19.97
article

Distributed Pursuit–Evasion Game Decision-Making Based on Multi-Agent Deep Reinforcement Learning

Han Gao, Yi Lin, Yuanqing Xia
article en
4 citations

Abstract

Pursuit–evasion games are a fundamental framework for advancing autonomous decision-making and cooperative control in multi-UAV systems. However, the application of reinforcement learning to pursuit–evasion games involving fixed-wing UAVs remains challenging due to constraints, such as minimum velocity, limited turning radius, and high-dimensional continuous action spaces. To address these issues, this paper proposes a method that integrates automatic curriculum learning with multi-agent proximal policy optimization. A self-play mechanism is introduced to simultaneously train both pursuers and evaders, enabling dynamic and adaptive encirclement strategies. In addition, a reward structure specifically tailored for the encirclement task was designed to guide the pursuers in gradually achieving the encirclement of the evader while ensuring their own safety. To further improve training efficiency and convergence, this paper develops a subgame curriculum learning framework that progressively exposes agents to increasingly complex scenarios, facilitating experience accumulation and skill transfer. The simulation results demonstrate that the proposed approach improves learning efficiency and cooperative pursuit performance under realistic fixed-wing UAV dynamics. This work provides a practical and scalable solution for multiple fixed-wing UAV pursuit–evasion missions in complex environments.

ElectronicsVol. 14(11)
Beijing Institute of Technology (CN)
National Natural Science Foundation of China, Beijing Institute of Technology, Natural Science Foundation of Shandong Province, Beijing Institute of Technology Research Fund Program for Young Scholars
Peace, Justice and strong institutions
Openalex Percentile: Top 1%
Guidance and Control Systems
19.97
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Distributed Pursuit–Evasion Game Decision-Making Based on Multi-Agent Deep Reinforcement Learning — Han Gao, Yi Lin, et al. · Electronics (2025) | TGRS Research Map | TGRS