Pengembangan E-Modul Berbasis Experiential Learning Ditinjau dari Gaya Belajar untuk Meningkatkan Kemampuan Berpikir Kreatif Matematis

This research aims to develop an experiential learning-based e-module on algebraic forms to enhance the mathematical creative thinking abilities of junior high school students. The method used is Research and Development (R&D) with the ADDIE model consisting of five stages: analysis, design, development, implementation, and evaluation. The e-module is developed using Canva and Corel Draw, then converted into an interactive flipbook through the Heyzine platform. A validation sheet is used to assess the validity level of the developed e-module. The resulting data is analyzed descriptively quantitatively. The validation results by material and media experts show a validity level of 85% (very valid). The practicality of the e-module was assessed by teachers at 88.89% and by students at 81.15% (very practical). The effectiveness test was conducted through pre-tests and post-tests on 29 students of class VII A at SMPN 2 Jalaksana, which showed an increase in the average score from 69.8 to 90.2 with an N-gain of 0.7 (moderate category). These results indicate that the developed e-module is suitable for use as an effective interactive learning media that can enhance students' creative mathematical thinking skills.

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Publication Details

Journal
Indo-MathEdu Intellectuals Journal
Published
2025-05-22
DOI
https://doi.org/10.54373/imeij.v6i3.3116
Primary Topic
Mathematics Education and Pedagogy
Type
article
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article

Pengembangan E-Modul Berbasis Experiential Learning Ditinjau dari Gaya Belajar untuk Meningkatkan Kemampuan Berpikir Kreatif Matematis

Nuranita Adiastuty, Anggar Titis Prayitno, Nurmalasari Nurmalasari
Indo-MathEdu Intellectuals Journal
Mathematics Education and Pedagogy
article

Pengembangan E-Modul Berbasis Experiential Learning Ditinjau dari Gaya Belajar untuk Meningkatkan Kemampuan Berpikir Kreatif Matematis

Nuranita Adiastuty, Anggar Titis Prayitno, Nurmalasari Nurmalasari
article en

Abstract

This research aims to develop an experiential learning-based e-module on algebraic forms to enhance the mathematical creative thinking abilities of junior high school students. The method used is Research and Development (R&D) with the ADDIE model consisting of five stages: analysis, design, development, implementation, and evaluation. The e-module is developed using Canva and Corel Draw, then converted into an interactive flipbook through the Heyzine platform. A validation sheet is used to assess the validity level of the developed e-module. The resulting data is analyzed descriptively quantitatively. The validation results by material and media experts show a validity level of 85% (very valid). The practicality of the e-module was assessed by teachers at 88.89% and by students at 81.15% (very practical). The effectiveness test was conducted through pre-tests and post-tests on 29 students of class VII A at SMPN 2 Jalaksana, which showed an increase in the average score from 69.8 to 90.2 with an N-gain of 0.7 (moderate category). These results indicate that the developed e-module is suitable for use as an effective interactive learning media that can enhance students' creative mathematical thinking skills.

Indo-MathEdu Intellectuals JournalVol. 6(3)
Universitas Kuningan (ID)
Openalex Percentile: Top 83%
Mathematics Education and Pedagogy
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Pengembangan E-Modul Berbasis Experiential Learning Ditinjau dari Gaya Belajar untuk Meningkatkan Kemampuan Berpikir Kreatif Matematis — Nuranita Adiastuty, Anggar Titis Prayitno, et al. · Indo-MathEdu Intellectuals Journal (2025) | TGRS Research Map | TGRS