Meningkatkan Motivasi Belajar Kebugaran Jasmani melalui Permainan Estafet untuk Siswa Kelas 5 SD Negeri Bawang 1 Kediri

Students learning motivation in learning PJOK often experiences obstacles, especially in physical fitness material. The problem is caused by learning methods that are less innovative and varied. This study aims to increase motivation to learn physical fitness through a relay game approach. This research uses the Classroom Action Research (PTK) method with the Kurt Lewin model, which consists of two cycles. Each cycle includes planning, action, observation, and reflection stages. Data were collected through observation, documentation, and questionnaires to assess students' responses to learning. The results showed a significant increase in students' learning motivation after the implementation of the relay game. In the first cycle, an average of 50.72% of students showed a positive response to PJOK learning, and in the second cycle it increased to 69.28%. From this study it can be concluded that relay games can be an effective learning method in increasing students' physical fitness learning motivation. The game-based approach is proven to be able to increase student involvement and create a more fun and interactive learning atmosphere. Therefore, teachers are advised to continue developing innovative learning methods to improve the quality of physical education.

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Publication Details

Journal
Jurnal Pengabdian Masyarakat dan Riset Pendidikan
Published
2025-04-21
DOI
https://doi.org/10.31004/jerkin.v3i4.451
Primary Topic
Sports and Physical Education Research
Type
article
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article

Meningkatkan Motivasi Belajar Kebugaran Jasmani melalui Permainan Estafet untuk Siswa Kelas 5 SD Negeri Bawang 1 Kediri

Ardhi Mardiyanto Indra Purnomo, Mohammad Yunan Firmansyah, Ayyala Haqqi Thoriq As-safa
Jurnal Pengabdian Masyarakat dan Riset Pendidikan
Sports and Physical Education Research
article

Meningkatkan Motivasi Belajar Kebugaran Jasmani melalui Permainan Estafet untuk Siswa Kelas 5 SD Negeri Bawang 1 Kediri

Ardhi Mardiyanto Indra Purnomo, Mohammad Yunan Firmansyah, Ayyala Haqqi Thoriq As-safa
article en

Abstract

Students learning motivation in learning PJOK often experiences obstacles, especially in physical fitness material. The problem is caused by learning methods that are less innovative and varied. This study aims to increase motivation to learn physical fitness through a relay game approach. This research uses the Classroom Action Research (PTK) method with the Kurt Lewin model, which consists of two cycles. Each cycle includes planning, action, observation, and reflection stages. Data were collected through observation, documentation, and questionnaires to assess students' responses to learning. The results showed a significant increase in students' learning motivation after the implementation of the relay game. In the first cycle, an average of 50.72% of students showed a positive response to PJOK learning, and in the second cycle it increased to 69.28%. From this study it can be concluded that relay games can be an effective learning method in increasing students' physical fitness learning motivation. The game-based approach is proven to be able to increase student involvement and create a more fun and interactive learning atmosphere. Therefore, teachers are advised to continue developing innovative learning methods to improve the quality of physical education.

Jurnal Pengabdian Masyarakat dan Riset PendidikanVol. 3(4)
Universitas Nusantara PGRI Kediri
Openalex Percentile: Top 82%
Sports and Physical Education Research
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Meningkatkan Motivasi Belajar Kebugaran Jasmani melalui Permainan Estafet untuk Siswa Kelas 5 SD Negeri Bawang 1 Kediri — Ardhi Mardiyanto Indra Purnomo, Mohammad Yunan Firmansyah, et al. · Jurnal Pengabdian Masyarakat dan Riset Pendidikan (2025) | TGRS Research Map | TGRS