Penerapan Media Labirin Waktu pada Pembelajaran Matematika untuk Meningkatkan Hasil Belajar Siswa Kelas II Sekolah Dasar

The low learning outcomes of students in the Mathematics subject in Class II-C at UPT SD Negeri 060913 Medan are caused by the lack of engaging instructional media that align with the characteristics of early-age learners. This study aims to improve student learning outcomes on the topic of time measurement through the implementation of Labirin Waktu media, an educational game-based tool designed to train logic, concentration, and arithmetic skills through time-themed maze challenges. This research is a Classroom Action Research (Penelitian Tindakan Kelas, PTK) conducted in two cycles involving 19 students, with stages including planning, implementation, observation, and reflection in each cycle. Data were collected through observations of teacher and student activities as well as learning outcome tests. The results show an increase in student learning mastery from 57.89% in the pre-cycle to 68.42% in Cycle I, and a significant rise to 89.47% in Cycle II. Additionally, teacher and student activities during the learning process also improved, reflecting active involvement and learning enthusiasm. These findings indicate that Labirin Waktu media is effective in enhancing learning outcomes and student engagement in Mathematics learning. The implication is that this medium can serve as an innovative alternative to create a more meaningful and enjoyable learning process for elementary school students.

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Publication Details

Journal
ALSYS
Published
2025-05-24
DOI
https://doi.org/10.58578/alsys.v5i3.5909
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

Penerapan Media Labirin Waktu pada Pembelajaran Matematika untuk Meningkatkan Hasil Belajar Siswa Kelas II Sekolah Dasar

Rahmat Mushlihuddin, Anita Santi Harahap, Firza Khairunnisa
ALSYS
Educational Methods and Media Use
article

Penerapan Media Labirin Waktu pada Pembelajaran Matematika untuk Meningkatkan Hasil Belajar Siswa Kelas II Sekolah Dasar

Rahmat Mushlihuddin, Anita Santi Harahap, Firza Khairunnisa
article en

Abstract

The low learning outcomes of students in the Mathematics subject in Class II-C at UPT SD Negeri 060913 Medan are caused by the lack of engaging instructional media that align with the characteristics of early-age learners. This study aims to improve student learning outcomes on the topic of time measurement through the implementation of Labirin Waktu media, an educational game-based tool designed to train logic, concentration, and arithmetic skills through time-themed maze challenges. This research is a Classroom Action Research (Penelitian Tindakan Kelas, PTK) conducted in two cycles involving 19 students, with stages including planning, implementation, observation, and reflection in each cycle. Data were collected through observations of teacher and student activities as well as learning outcome tests. The results show an increase in student learning mastery from 57.89% in the pre-cycle to 68.42% in Cycle I, and a significant rise to 89.47% in Cycle II. Additionally, teacher and student activities during the learning process also improved, reflecting active involvement and learning enthusiasm. These findings indicate that Labirin Waktu media is effective in enhancing learning outcomes and student engagement in Mathematics learning. The implication is that this medium can serve as an innovative alternative to create a more meaningful and enjoyable learning process for elementary school students.

ALSYSVol. 5(3)
State University of Medan (ID), Universitas Muhammadiyah Sumatera Utara (ID)
Openalex Percentile: Top 84%
Educational Methods and Media Use
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