RMAvatar: Photorealistic human avatar reconstruction from monocular video based on rectified mesh-embedded Gaussians
We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video. We utilize the explicit mesh geometry to represent motion and shape of a virtual human and implicit appearance rendering with Gaussian Splatting. Our method consists of two main modules: Gaussian initialization module and Gaussian rectification module. We embed Gaussians into triangular faces and control their motion through the mesh, which ensures low-frequency motion and surface deformation of the avatar. Due to the limitations of LBS formula, the human skeleton is hard to control complex non-rigid transformations. We then design a pose-related Gaussian rectification module to learn fine-detailed non-rigid deformations, further improving the realism and expressiveness of the avatar. We conduct extensive experiments on public datasets, and RMAvatar shows state-of-the-art performance on both rendering quality and quantitative evaluations. Please see our project page at https://rm-avatar.github.io.
Authors
- Xiao Dong (ORCID: https://orcid.org/0000-0003-4365-0575)
- Zhonggui Chen (ORCID: https://orcid.org/0000-0002-9960-4896)
- Weixing Xie (ORCID: https://orcid.org/0009-0008-5558-0387)
- Baorong Yang (ORCID: https://orcid.org/0000-0002-2896-2506)
- Zilong Wang (ORCID: https://orcid.org/0000-0002-3843-2111)
- Xiaohu Guo (ORCID: https://orcid.org/0000-0002-2141-7222)
- Sen Peng
Publication Details
- Journal
- Graphical Models
- Published
- 2025-05-24
- DOI
- https://doi.org/10.1016/j.gmod.2025.101266
- Citations
- 3
- Primary Topic
- Advanced Vision and Imaging
- Type
- article
- Field-Weighted Citation Impact
- 3.83