RMAvatar: Photorealistic human avatar reconstruction from monocular video based on rectified mesh-embedded Gaussians

We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video. We utilize the explicit mesh geometry to represent motion and shape of a virtual human and implicit appearance rendering with Gaussian Splatting. Our method consists of two main modules: Gaussian initialization module and Gaussian rectification module. We embed Gaussians into triangular faces and control their motion through the mesh, which ensures low-frequency motion and surface deformation of the avatar. Due to the limitations of LBS formula, the human skeleton is hard to control complex non-rigid transformations. We then design a pose-related Gaussian rectification module to learn fine-detailed non-rigid deformations, further improving the realism and expressiveness of the avatar. We conduct extensive experiments on public datasets, and RMAvatar shows state-of-the-art performance on both rendering quality and quantitative evaluations. Please see our project page at https://rm-avatar.github.io.

Authors

Publication Details

Journal
Graphical Models
Published
2025-05-24
DOI
https://doi.org/10.1016/j.gmod.2025.101266
Citations
3
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
3.83
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article

RMAvatar: Photorealistic human avatar reconstruction from monocular video based on rectified mesh-embedded Gaussians

Xiao Dong, Zhonggui Chen, Weixing Xie, Baorong Yang et al.
3 citations
Graphical Models
Advanced Vision and Imaging
3.83
article

RMAvatar: Photorealistic human avatar reconstruction from monocular video based on rectified mesh-embedded Gaussians

Xiao Dong, Zhonggui Chen, Weixing Xie, Baorong Yang, Zilong Wang, Xiaohu Guo, Sen Peng
article en
3 citations

Abstract

We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video. We utilize the explicit mesh geometry to represent motion and shape of a virtual human and implicit appearance rendering with Gaussian Splatting. Our method consists of two main modules: Gaussian initialization module and Gaussian rectification module. We embed Gaussians into triangular faces and control their motion through the mesh, which ensures low-frequency motion and surface deformation of the avatar. Due to the limitations of LBS formula, the human skeleton is hard to control complex non-rigid transformations. We then design a pose-related Gaussian rectification module to learn fine-detailed non-rigid deformations, further improving the realism and expressiveness of the avatar. We conduct extensive experiments on public datasets, and RMAvatar shows state-of-the-art performance on both rendering quality and quantitative evaluations. Please see our project page at https://rm-avatar.github.io.

Graphical ModelsVol. 139
Openalex Percentile: Top 7%
Advanced Vision and Imaging
3.83
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