Peningkatan Motivasi dan Minat Belajar Siswa pada Mata Pelajaran Al-Quran Hadis melalui Game New Family 100 Berbasis Kahoot di Kelas 7A MTS No 32 Lamasi
This study aims to enhance students’ motivation and interest in learning Al-Qur'an Hadith through the use of the Kahoot-based "New Family 100" game in class 7A of MTs No. 32 Lamasi. The research addresses the question: Can the implementation of this game improve students' motivation and interest in learning Al-Qur'an Hadith? The study uses a Classroom Action Research (CAR) approach, conducted in two cycles. Each cycle involved group-based, interactive learning that actively engaged all students through the game. Findings show that students' motivation and interest improved significantly after the implementation. Motivation increased from 59.99% in Cycle I (moderate) to 78.33% in Cycle II (high), while interest rose from 61.90% (moderate) to 86.82% (high). Student observation results improved from 74.07% (fairly good) to 94.44% (very good), and teacher observations increased from 75.29% to 96.29% across the two cycles. These results indicate that the integration of interactive digital games like Kahoot in religious studies can effectively enhance student engagement and enthusiasm.
Authors
- Masykur Zaini Masykur
Institutions
- Institut Agama Islam Negeri Bengkulu (ID)
Publication Details
- Journal
- AKADEMIK Jurnal Mahasiswa Humanis
- Published
- 2025-05-01
- DOI
- https://doi.org/10.37481/jmh.v5i2.1438
- Primary Topic
- Education and Character Development
- Type
- article
- Field-Weighted Citation Impact
- 0.00