GSFaceMorpher: High‐Fidelity 3D Face Morphing via Gaussian Splatting

ABSTRACT High‐fidelity 3D face morphing aims to achieve seamless transitions between realistic 3D facial representations of different identities. Although 3D Gaussian Splatting (3DGS) excels in high‐quality rendering, its application to morphing is hindered by the lack of Gaussian primitive correspondence and variations in primitive quantities. To address this, we propose GSFaceMorpher , which is a novel framework for high‐fidelity 3D face morphing based on 3DGS. Our method constructs an auxiliary model that bridges the source and target face models by aligning the geometry through Radial Basis Function (RBF) warping and optimizing the appearance in the image space. This auxiliary model enables smooth parameter interpolation, whereas a diffusion‐based refinement step enhances critical facial details through attention replacement from the reference faces. Experiments demonstrate that our method produces visually coherent and high‐fidelity morphing sequences, significantly outperforming NeRF‐based baselines in terms of both quantitative metrics and user preferences. Our work establishes a new benchmark for high‐fidelity 3D face morphing with applications in visual effects, animation, and immersive experiences.

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Publication Details

Journal
Computer Animation and Virtual Worlds
Published
2025-05-01
DOI
https://doi.org/10.1002/cav.70036
Primary Topic
Face recognition and analysis
Type
article
Field-Weighted Citation Impact
0.00

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article

GSFaceMorpher: High‐Fidelity 3D Face Morphing via Gaussian Splatting

Xiaogang Jin, Yi Jiang, Hao Zhao, Hao Xu et al.
Computer Animation and Virtual Worlds
Face recognition and analysis
article

GSFaceMorpher: High‐Fidelity 3D Face Morphing via Gaussian Splatting

Xiaogang Jin, Yi Jiang, Hao Zhao, Hao Xu, Yiqian Wu, Ziyi Yang, Xiu-Zhen Shi, Qingbiao Wu
article en

Abstract

ABSTRACT High‐fidelity 3D face morphing aims to achieve seamless transitions between realistic 3D facial representations of different identities. Although 3D Gaussian Splatting (3DGS) excels in high‐quality rendering, its application to morphing is hindered by the lack of Gaussian primitive correspondence and variations in primitive quantities. To address this, we propose GSFaceMorpher , which is a novel framework for high‐fidelity 3D face morphing based on 3DGS. Our method constructs an auxiliary model that bridges the source and target face models by aligning the geometry through Radial Basis Function (RBF) warping and optimizing the appearance in the image space. This auxiliary model enables smooth parameter interpolation, whereas a diffusion‐based refinement step enhances critical facial details through attention replacement from the reference faces. Experiments demonstrate that our method produces visually coherent and high‐fidelity morphing sequences, significantly outperforming NeRF‐based baselines in terms of both quantitative metrics and user preferences. Our work establishes a new benchmark for high‐fidelity 3D face morphing with applications in visual effects, animation, and immersive experiences.

Computer Animation and Virtual WorldsVol. 36(3)
Hong Kong University of Science and Technology (HK), Zhejiang University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 90%
Face recognition and analysis
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