Interactivity in VR Therapy: Assessing Efficacy Across Acrophobia Severity

Virtual Reality (VR) and Artificial Intelligence (AI) have gained popularity in medical treatments, including for acrophobia- a common but often untreated fear of heights. Traditional therapies are often expensive and complex, making VR therapy a convenient and safe alternative. This study evaluates the efficacy of an AI-augmented interactivity VR therapy for acrophobia, focusing on user satisfaction and treatment outcomes. Graded exposure VR therapy was used where participants were gradually exposed to VR environments tailored to their severity levels of acrophobia, guided by an AI agent based on the Behavioral Avoidance Test (BAT). Participants engaged in interactive tasks such as collecting flowers or coins, enhancing immersion and reducing anxiety. The participants were included based on the visual Height Intolerance Severity Scale (vHISS), which measured post-therapy fear levels with the Attitudes Towards Heights Questionnaire (ATHQ). Results showed a significant decrease in anxiety levels, with ATHQ scores dropping by an average of 25% across all severity groups (p<0.05). These findings suggest that AI-augmented VR therapy is a promising tool for treating acrophobia. Future research should explore optimizing interactivity to maximize therapeutic effectiveness for various severity levels.

Authors

Publication Details

Journal
Journal of Computer Science
Published
2025-05-01
DOI
https://doi.org/10.3844/jcssp.2025.1015.1027
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Interactivity in VR Therapy: Assessing Efficacy Across Acrophobia Severity

Soo See Chai, Kok Luong Goh, Cecilia Ka Yuk Chan, S Sim
Journal of Computer Science
Virtual Reality Applications and Impacts
article

Interactivity in VR Therapy: Assessing Efficacy Across Acrophobia Severity

Soo See Chai, Kok Luong Goh, Cecilia Ka Yuk Chan, S Sim
article en

Abstract

Virtual Reality (VR) and Artificial Intelligence (AI) have gained popularity in medical treatments, including for acrophobia- a common but often untreated fear of heights. Traditional therapies are often expensive and complex, making VR therapy a convenient and safe alternative. This study evaluates the efficacy of an AI-augmented interactivity VR therapy for acrophobia, focusing on user satisfaction and treatment outcomes. Graded exposure VR therapy was used where participants were gradually exposed to VR environments tailored to their severity levels of acrophobia, guided by an AI agent based on the Behavioral Avoidance Test (BAT). Participants engaged in interactive tasks such as collecting flowers or coins, enhancing immersion and reducing anxiety. The participants were included based on the visual Height Intolerance Severity Scale (vHISS), which measured post-therapy fear levels with the Attitudes Towards Heights Questionnaire (ATHQ). Results showed a significant decrease in anxiety levels, with ATHQ scores dropping by an average of 25% across all severity groups (p<0.05). These findings suggest that AI-augmented VR therapy is a promising tool for treating acrophobia. Future research should explore optimizing interactivity to maximize therapeutic effectiveness for various severity levels.

Journal of Computer ScienceVol. 21(5)
Universiti Malaysia Sarawak
Zero hunger
Openalex Percentile: Top 90%
Virtual Reality Applications and Impacts
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Interactivity in VR Therapy: Assessing Efficacy Across Acrophobia Severity — Soo See Chai, Kok Luong Goh, et al. · Journal of Computer Science (2025) | TGRS Research Map | TGRS