Player‐Centric Shot Maps in Table Tennis

Abstract Shot maps are popular in many sports as they typically plot events and player positions in the way they are collected, using a pitch or a table as an absolute coordinate system. We introduce a variation of a table tennis shot map that shifts the point of view from the table to the player. This results in a new reference system to plot incoming balls relative to the player's position rather than on the table. This approach aligns with how table tennis tactical analysis is conducted, focusing on identifying empty spaces and weak spots around the players. We describe the motivation behind this work, built through close collaboration with two table tennis experts, and demonstrate how this approach aligns with the way they analyze games to reveal key tactical aspects. We also present the design rationale and the computer vision pipeline used to accurately collect data from broadcast videos. Our findings show that the technique enables capturing insights that were not visible with the absolute coordinate system, particularly in understanding regions that are reachable and those close to the pivot area of the player.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-05-23
DOI
https://doi.org/10.1111/cgf.70109
Citations
1
Primary Topic
Sports Analytics and Performance
Type
article
Field-Weighted Citation Impact
3.13
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article

Player‐Centric Shot Maps in Table Tennis

Romain Vuillemot, Aymeric Erades
1 citations
Computer Graphics Forum
Sports Analytics and Performance
3.13
article

Player‐Centric Shot Maps in Table Tennis

Romain Vuillemot, Aymeric Erades
article en
1 citations

Abstract

Abstract Shot maps are popular in many sports as they typically plot events and player positions in the way they are collected, using a pitch or a table as an absolute coordinate system. We introduce a variation of a table tennis shot map that shifts the point of view from the table to the player. This results in a new reference system to plot incoming balls relative to the player's position rather than on the table. This approach aligns with how table tennis tactical analysis is conducted, focusing on identifying empty spaces and weak spots around the players. We describe the motivation behind this work, built through close collaboration with two table tennis experts, and demonstrate how this approach aligns with the way they analyze games to reveal key tactical aspects. We also present the design rationale and the computer vision pipeline used to accurately collect data from broadcast videos. Our findings show that the technique enables capturing insights that were not visible with the absolute coordinate system, particularly in understanding regions that are reachable and those close to the pivot area of the player.

Computer Graphics ForumVol. 44(3)
École Centrale de Lyon (FR), Laboratoire d'Informatique en Images et Systèmes d'Information (FR)
Openalex Percentile: Top 8%
Sports Analytics and Performance
3.13
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Player‐Centric Shot Maps in Table Tennis — Romain Vuillemot, Aymeric Erades · Computer Graphics Forum (2025) | TGRS Research Map | TGRS