"Levelling Up Learning: The Impact of Gamification on Skill Development in Higher Education"

Abstract These days in higher education, gamification which is basically the use of game-design features outside of games—has become a potent teaching tool. This research paper tries to examine the theoretical foundations, implementation techniques, advantages, and challenges of gamification in higher education. The study examines the ways in which gamification improves student motivation, engagement, and skill development by thoroughly reviewing the body of existing research and a few case study. It comes with suggestions for teachers and organizations looking to successfully incorporate gamification into their courses. Keywords: Gamification, Higher Education, Engagement, Motivation, Skill Development, Educational Technology

Authors

Publication Details

Journal
INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT
Published
2025-05-23
DOI
https://doi.org/10.55041/ijsrem48563
Primary Topic
Education and Vocational Training
Type
article
Field-Weighted Citation Impact
0.00
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article

"Levelling Up Learning: The Impact of Gamification on Skill Development in Higher Education"

Aishwarya Jain
INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT
Education and Vocational Training
article

"Levelling Up Learning: The Impact of Gamification on Skill Development in Higher Education"

Aishwarya Jain
article en

Abstract

Abstract These days in higher education, gamification which is basically the use of game-design features outside of games—has become a potent teaching tool. This research paper tries to examine the theoretical foundations, implementation techniques, advantages, and challenges of gamification in higher education. The study examines the ways in which gamification improves student motivation, engagement, and skill development by thoroughly reviewing the body of existing research and a few case study. It comes with suggestions for teachers and organizations looking to successfully incorporate gamification into their courses. Keywords: Gamification, Higher Education, Engagement, Motivation, Skill Development, Educational Technology

INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENTVol. 09(05)
Openalex Percentile: Top 88%
Education and Vocational Training
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