EigenActor: Variant Body-Object Interaction Generation Evolved from Invariant Action Basis Reasoning

This paper explores a cross-modality synthesis task that infers 3D human-object interactions (HOIs) from a given text-based instruction. Existing text-to-HOI synthesis methods mainly deploy a direct mapping from texts to object-specific 3D body motions, which may encounter a performance bottleneck since the huge cross-modality gap. In this paper, we observe that those HOI samples with the same interaction intention toward different targets, e.g., "lift a chair" and "lift a cup", always encapsulate similar action-specific body motion patterns while characterizing different object-specific interaction styles. Thus, learning effective action-specific motion priors and object-specific interaction priors is crucial for a text-to-HOI model and dominates its performances on text-HOI semantic consistency and body-object interaction realism. In light of this, we propose a novel body pose generation strategy for the text-to-HOI task: infer object-agnostic canonical body action first and then enrich object-specific interaction styles. Specifically, the first canonical body action inference stage focuses on learning intra-class shareable body motion priors and mapping given text-based semantics to action-specific canonical 3D body motions. Then, in the object-specific interaction inference stage, we focus on object affordance learning and enrich object-specific interaction styles on an inferred action-specific body motion basis. Extensive experiments verify that our proposed text-to-HOI synthesis system significantly outperforms other SOTA methods on three large-scale datasets with better semantic consistency and interaction realism performances.

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Publication Details

Journal
IEEE Transactions on Pattern Analysis and Machine Intelligence
Published
2025-01-01
DOI
https://doi.org/10.1109/tpami.2025.3573414
Citations
1
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
1.28
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article

EigenActor: Variant Body-Object Interaction Generation Evolved from Invariant Action Basis Reasoning

Xuehao Gao, Yebin Liu, Yang Yang, Yang Wu et al.
1 citations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Human Pose and Action Recognition
1.28
article

EigenActor: Variant Body-Object Interaction Generation Evolved from Invariant Action Basis Reasoning

Xuehao Gao, Yebin Liu, Yang Yang, Yang Wu, Guo-Jun Qi, Shaoyi Du
article en
1 citations

Abstract

This paper explores a cross-modality synthesis task that infers 3D human-object interactions (HOIs) from a given text-based instruction. Existing text-to-HOI synthesis methods mainly deploy a direct mapping from texts to object-specific 3D body motions, which may encounter a performance bottleneck since the huge cross-modality gap. In this paper, we observe that those HOI samples with the same interaction intention toward different targets, e.g., "lift a chair" and "lift a cup", always encapsulate similar action-specific body motion patterns while characterizing different object-specific interaction styles. Thus, learning effective action-specific motion priors and object-specific interaction priors is crucial for a text-to-HOI model and dominates its performances on text-HOI semantic consistency and body-object interaction realism. In light of this, we propose a novel body pose generation strategy for the text-to-HOI task: infer object-agnostic canonical body action first and then enrich object-specific interaction styles. Specifically, the first canonical body action inference stage focuses on learning intra-class shareable body motion priors and mapping given text-based semantics to action-specific canonical 3D body motions. Then, in the object-specific interaction inference stage, we focus on object affordance learning and enrich object-specific interaction styles on an inferred action-specific body motion basis. Extensive experiments verify that our proposed text-to-HOI synthesis system significantly outperforms other SOTA methods on three large-scale datasets with better semantic consistency and interaction realism performances.

IEEE Transactions on Pattern Analysis and Machine IntelligenceVol. PP
Northwestern Polytechnical University (CN), Tencent (China) (CN), Westlake University (CN), Xi'an Jiaotong University (CN), Tsinghua University (CN)
Openalex Percentile: Top 20%
Human Pose and Action Recognition
1.28
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