Enhancing the Precision of a User's Hand When Sliding on Objects in VR

Interaction in virtual reality (VR) remains a major research challenge, due to the difficulty of accurately reproducing a user’s position, the differences that exist between the virtual and real worlds, and the need to ensure a faster response than in traditional computer systems. Our work focuses on software-based approaches that support the user’s hand running over VR objects. Existing constraint-based methods implemented in game engines result in visible glitches which negatively affect the user’s immersion. To mitigate this, we have developed an easy-to-implement human-object interface based on auxiliary projection shapes. Our method, like other software-centered solutions, does not require any additional advanced haptic hardware; it relies solely on a standard VR headset (HMD) with controllers. The evaluation performed confirmed that our approach allows smooth motion to be attained in a 3D scene without adding additional latency to the VR system. Furthermore, for different projection shapes, different hand behavior on the same 3D object is obtained. As a result, scene designers are offered a simple visual mechanism to manipulate hand motion on 3D objects’ surfaces, enhancing its precision while sliding to create more desirable hand trajectories.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2025-05-22
DOI
https://doi.org/10.1145/3728307
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
0.00

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article

Enhancing the Precision of a User's Hand When Sliding on Objects in VR

Jakub Ciecierski, M. J. Wojcik, Joanna Porter-Sobieraj, Anna Kozłowska et al.
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Tactile and Sensory Interactions
article

Enhancing the Precision of a User's Hand When Sliding on Objects in VR

Jakub Ciecierski, M. J. Wojcik, Joanna Porter-Sobieraj, Anna Kozłowska, Maciej Spychała
article en

Abstract

Interaction in virtual reality (VR) remains a major research challenge, due to the difficulty of accurately reproducing a user’s position, the differences that exist between the virtual and real worlds, and the need to ensure a faster response than in traditional computer systems. Our work focuses on software-based approaches that support the user’s hand running over VR objects. Existing constraint-based methods implemented in game engines result in visible glitches which negatively affect the user’s immersion. To mitigate this, we have developed an easy-to-implement human-object interface based on auxiliary projection shapes. Our method, like other software-centered solutions, does not require any additional advanced haptic hardware; it relies solely on a standard VR headset (HMD) with controllers. The evaluation performed confirmed that our approach allows smooth motion to be attained in a 3D scene without adding additional latency to the VR system. Furthermore, for different projection shapes, different hand behavior on the same 3D object is obtained. As a result, scene designers are offered a simple visual mechanism to manipulate hand motion on 3D objects’ surfaces, enhancing its precision while sliding to create more desirable hand trajectories.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 8(1)
Warsaw University of Technology (PL)
Politechnika Warszawska
Openalex Percentile: Top 89%
Tactile and Sensory Interactions
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