LSNIF: Locally-Subdivided Neural Intersection Function
Neural representations have shown the potential to accelerate ray casting in a conventional ray-tracing-based rendering pipeline. We introduce a novel approach called Locally-Subdivided Neural Intersection Function (LSNIF) that replaces bottom-level BVHs used as traditional geometric representations with a neural network. Our method introduces a sparse hash grid encoding scheme incorporating geometry voxelization, a scene-agnostic training data collection, and a tailored loss function. It enables the network to output not only visibility but also hit-point information and material indices. LSNIF can be trained offline for a single object, allowing us to use LSNIF as a replacement for its corresponding BVH. With these designs, the network can handle hit-point queries from any arbitrary viewpoint, supporting all types of rays in the rendering pipeline. We demonstrate that LSNIF can render a variety of scenes, including real-world scenes designed for other path tracers, while achieving a memory footprint reduction of up to 106.2 × compared to a compressed BVH.
Authors
- Takahiro Harada (ORCID: https://orcid.org/0000-0001-5158-8455)
- Shin Fujieda (ORCID: https://orcid.org/0000-0002-2472-7365)
- Chih-Chen Kao (ORCID: https://orcid.org/0000-0002-7631-2284)
Institutions
- ABX-CRO Advanced Pharmaceutical Services (Germany) (DE)
- Advanced Micro Devices (United States) (US)
Publication Details
- Journal
- Proceedings of the ACM on Computer Graphics and Interactive Techniques
- Published
- 2025-05-22
- DOI
- https://doi.org/10.1145/3728295
- Primary Topic
- Advanced Vision and Imaging
- Type
- article
- Field-Weighted Citation Impact
- 0.00