LSNIF: Locally-Subdivided Neural Intersection Function

Neural representations have shown the potential to accelerate ray casting in a conventional ray-tracing-based rendering pipeline. We introduce a novel approach called Locally-Subdivided Neural Intersection Function (LSNIF) that replaces bottom-level BVHs used as traditional geometric representations with a neural network. Our method introduces a sparse hash grid encoding scheme incorporating geometry voxelization, a scene-agnostic training data collection, and a tailored loss function. It enables the network to output not only visibility but also hit-point information and material indices. LSNIF can be trained offline for a single object, allowing us to use LSNIF as a replacement for its corresponding BVH. With these designs, the network can handle hit-point queries from any arbitrary viewpoint, supporting all types of rays in the rendering pipeline. We demonstrate that LSNIF can render a variety of scenes, including real-world scenes designed for other path tracers, while achieving a memory footprint reduction of up to 106.2 × compared to a compressed BVH.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2025-05-22
DOI
https://doi.org/10.1145/3728295
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
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article

LSNIF: Locally-Subdivided Neural Intersection Function

Takahiro Harada, Shin Fujieda, Chih-Chen Kao
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Advanced Vision and Imaging
article

LSNIF: Locally-Subdivided Neural Intersection Function

Takahiro Harada, Shin Fujieda, Chih-Chen Kao
article en

Abstract

Neural representations have shown the potential to accelerate ray casting in a conventional ray-tracing-based rendering pipeline. We introduce a novel approach called Locally-Subdivided Neural Intersection Function (LSNIF) that replaces bottom-level BVHs used as traditional geometric representations with a neural network. Our method introduces a sparse hash grid encoding scheme incorporating geometry voxelization, a scene-agnostic training data collection, and a tailored loss function. It enables the network to output not only visibility but also hit-point information and material indices. LSNIF can be trained offline for a single object, allowing us to use LSNIF as a replacement for its corresponding BVH. With these designs, the network can handle hit-point queries from any arbitrary viewpoint, supporting all types of rays in the rendering pipeline. We demonstrate that LSNIF can render a variety of scenes, including real-world scenes designed for other path tracers, while achieving a memory footprint reduction of up to 106.2 × compared to a compressed BVH.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 8(1)
ABX-CRO Advanced Pharmaceutical Services (Germany) (DE), Advanced Micro Devices (United States) (US)
Openalex Percentile: Top 91%
Advanced Vision and Imaging
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