Hierarchical Neural Skinning Deformation with Self-supervised Training for Character Animation

We propose a self-supervised neural deformation method for character skin deformation animations, incorporating musculoskeletal and adipose tissue deformations driven by joint movements. This hierarchical approach combines two self-supervised neural emulators: the musculoskeletal neural emulator, based on a biomaterial musculoskeletal model, and the soft-tissue neural emulator, capturing soft secondary dynamics. The neural emulators achieve self-supervised learning through a loss function derived from physical principles, eliminating the need for ground-truth datasets. The musculoskeletal neural emulator enhances deformation effects, including musculoskeletal bulging, contraction, and dynamic responses, and generates inner-layer animations. Building on this, the soft-tissue neural emulator adds enhanced deformation effects, such as secondary motion, driven by the inner-layer animations. During inference, the method efficiently simulates realistic skin deformation animations for arbitrary character structures and joint motion sequences. The resulting animations demonstrate visual fidelity comparable to, or surpassing, state-of-the-art data-driven methods in the industry.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2025-05-22
DOI
https://doi.org/10.1145/3728300
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00

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article

Hierarchical Neural Skinning Deformation with Self-supervised Training for Character Animation

Tianyi Wang, Shiguang Liu
Proceedings of the ACM on Computer Graphics and Interactive Techniques
3D Shape Modeling and Analysis
article

Hierarchical Neural Skinning Deformation with Self-supervised Training for Character Animation

Tianyi Wang, Shiguang Liu
article en

Abstract

We propose a self-supervised neural deformation method for character skin deformation animations, incorporating musculoskeletal and adipose tissue deformations driven by joint movements. This hierarchical approach combines two self-supervised neural emulators: the musculoskeletal neural emulator, based on a biomaterial musculoskeletal model, and the soft-tissue neural emulator, capturing soft secondary dynamics. The neural emulators achieve self-supervised learning through a loss function derived from physical principles, eliminating the need for ground-truth datasets. The musculoskeletal neural emulator enhances deformation effects, including musculoskeletal bulging, contraction, and dynamic responses, and generates inner-layer animations. Building on this, the soft-tissue neural emulator adds enhanced deformation effects, such as secondary motion, driven by the inner-layer animations. During inference, the method efficiently simulates realistic skin deformation animations for arbitrary character structures and joint motion sequences. The resulting animations demonstrate visual fidelity comparable to, or surpassing, state-of-the-art data-driven methods in the industry.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 8(1)
Tianjin University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 88%
3D Shape Modeling and Analysis
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