Thunderscapes: Simulating the Dynamics of Mesoscale Convective System

A Mesoscale Convective System (MCS) is a collection of thunderstorms operating as a unified system, showcasing nature’s untamed power. They represent a phenomenon widely referenced in both the natural sciences and the visual effects (VFX) industries. However, in computer graphics, visually accurate simulation of MCS dynamics remains a significant challenge due to the inherent complexity of atmospheric microphysical processes. To achieve a high level of visual quality while ensuring practical performance, we introduce Thunderscapes , the first physically based simulation framework for visually realistic MCS tailored to graphical applications. Our model integrates mesoscale cloud microphysics with hydrometeor electrification processes to simulate thunderstorm development and lightning flashes. By capturing various thunderstorm types and their associated lightning activities, Thunderscapes demonstrates the versatility and physical accuracy of the proposed approach.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2025-05-22
DOI
https://doi.org/10.1145/3728312
Citations
1
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
3.54
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article

Thunderscapes: Simulating the Dynamics of Mesoscale Convective System

Yating Xiang, Tao Hao, Xiaojuan Shen, Yanci Zhang et al.
1 citations
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Computer Graphics and Visualization Techniques
3.54
article

Thunderscapes: Simulating the Dynamics of Mesoscale Convective System

Yating Xiang, Tao Hao, Xiaojuan Shen, Yanci Zhang, Xiaomian Li, Jingzhou Pan
article en
1 citations

Abstract

A Mesoscale Convective System (MCS) is a collection of thunderstorms operating as a unified system, showcasing nature’s untamed power. They represent a phenomenon widely referenced in both the natural sciences and the visual effects (VFX) industries. However, in computer graphics, visually accurate simulation of MCS dynamics remains a significant challenge due to the inherent complexity of atmospheric microphysical processes. To achieve a high level of visual quality while ensuring practical performance, we introduce Thunderscapes , the first physically based simulation framework for visually realistic MCS tailored to graphical applications. Our model integrates mesoscale cloud microphysics with hydrometeor electrification processes to simulate thunderstorm development and lightning flashes. By capturing various thunderstorm types and their associated lightning activities, Thunderscapes demonstrates the versatility and physical accuracy of the proposed approach.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 8(1)
Hokkaido University (JP), Sichuan University (CN)
Openalex Percentile: Top 10%
Computer Graphics and Visualization Techniques
3.54
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