Improved Stochastic Texture Filtering Through Sample Reuse

Stochastic texture filtering (STF) has re-emerged as a technique that can bring down the cost of texture filtering of advanced texture compression methods, e.g., neural texture compression. However, during texture magnification, the swapped order of filtering and shading with STF can result in aliasing. The inability to smoothly interpolate material properties stored in textures, such as surface normals, leads to potentially undesirable appearance changes. We present a novel method to improve the quality of stochastically-filtered magnified textures and reduce the image difference compared to traditional texture filtering. When textures are magnified, nearby pixels filter similar sets of texels and we introduce techniques for sharing texel values among pixels with only a small increase in cost (0.04–0.14 ms per frame). We propose an improvement to weighted importance sampling that guarantees that our method never increases error beyond single-sample stochastic texture filtering. Under high magnification, our method has >10 dB higher PSNR than single-sample STF. Our results show greatly improved image quality both with and without spatiotemporal denoising.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2025-05-22
DOI
https://doi.org/10.1145/3728292
Citations
1
Primary Topic
Image and Signal Denoising Methods
Type
article
Field-Weighted Citation Impact
1.28
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article

Improved Stochastic Texture Filtering Through Sample Reuse

Bartlomiej Wronski, Tomas Akenine‐Möller, Matt Pharr
1 citations
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Image and Signal Denoising Methods
1.28
article

Improved Stochastic Texture Filtering Through Sample Reuse

Bartlomiej Wronski, Tomas Akenine‐Möller, Matt Pharr
article en
1 citations

Abstract

Stochastic texture filtering (STF) has re-emerged as a technique that can bring down the cost of texture filtering of advanced texture compression methods, e.g., neural texture compression. However, during texture magnification, the swapped order of filtering and shading with STF can result in aliasing. The inability to smoothly interpolate material properties stored in textures, such as surface normals, leads to potentially undesirable appearance changes. We present a novel method to improve the quality of stochastically-filtered magnified textures and reduce the image difference compared to traditional texture filtering. When textures are magnified, nearby pixels filter similar sets of texels and we introduce techniques for sharing texel values among pixels with only a small increase in cost (0.04–0.14 ms per frame). We propose an improvement to weighted importance sampling that guarantees that our method never increases error beyond single-sample stochastic texture filtering. Under high magnification, our method has >10 dB higher PSNR than single-sample STF. Our results show greatly improved image quality both with and without spatiotemporal denoising.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 8(1)
Nvidia (United States) (US)
Openalex Percentile: Top 20%
Image and Signal Denoising Methods
1.28
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Improved Stochastic Texture Filtering Through Sample Reuse — Bartlomiej Wronski, Tomas Akenine‐Möller, et al. · Proceedings of the ACM on Computer Graphics and Interactive Techniques (2025) | TGRS Research Map | TGRS