Exploring a Digital Educational Escape Room Game to Support Artificial Intelligence Literacy and Team Building in an Online Environment

This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled “Escape from the Doctor’s Office,” developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE framework (Analyze, Design, Develop, Implement, Evaluate) and guided by Fu and Yu’s Three-Layered Thinking Model of Game Design to align educational content with engaging gameplay. The game incorporated AI/ML concepts such as data science, algorithms, and ethical considerations within a healthcare narrative. Piloted during the first two weeks of a summer research program for six U.S.-based computer science undergraduate and graduate students, the DEER engaged participants in collaborative, time-bound problem-solving through interactive puzzles and group discussion. Results from a post-questionnaire and analysis of field notes demonstrated the game's effectiveness in promoting teamwork, generating interest in AI/ML concepts, and engaging participants actively in the learning process.

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Publication Details

Journal
Journal of Interactive Learning Research
Published
2025-01-01
DOI
https://doi.org/10.70725/289203mcnjuf
Citations
2
Primary Topic
Engineering Education and Technology
Type
article
Field-Weighted Citation Impact
6.49

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article

Exploring a Digital Educational Escape Room Game to Support Artificial Intelligence Literacy and Team Building in an Online Environment

Bettina M. Beech, Ioannis A. Kakadiaris, Thamar Solorio, Marino A. Bruce et al.
2 citations
Journal of Interactive Learning Research
Engineering Education and Technology
6.49
article

Exploring a Digital Educational Escape Room Game to Support Artificial Intelligence Literacy and Team Building in an Online Environment

Bettina M. Beech, Ioannis A. Kakadiaris, Thamar Solorio, Marino A. Bruce, Susie Gronseth, Amani Itani, Kathryn Seastrand
article en
2 citations

Abstract

This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled “Escape from the Doctor’s Office,” developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE framework (Analyze, Design, Develop, Implement, Evaluate) and guided by Fu and Yu’s Three-Layered Thinking Model of Game Design to align educational content with engaging gameplay. The game incorporated AI/ML concepts such as data science, algorithms, and ethical considerations within a healthcare narrative. Piloted during the first two weeks of a summer research program for six U.S.-based computer science undergraduate and graduate students, the DEER engaged participants in collaborative, time-bound problem-solving through interactive puzzles and group discussion. Results from a post-questionnaire and analysis of field notes demonstrated the game's effectiveness in promoting teamwork, generating interest in AI/ML concepts, and engaging participants actively in the learning process.

Journal of Interactive Learning ResearchVol. 36(1)
Montgomery County Memorial Library System (US), University of Houston (US)
National Science Foundation, National Institutes of Health, National Heart, Lung, and Blood Institute
Openalex Percentile: Top 4%
Engineering Education and Technology
6.49
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