Utilizing Technology to Efficiently Connect Students: A Critical Qualitative Study of Non-Competitive Gamification and AI Additions to Research Courses
This study qualitatively examined an integrated cross-community approach to augmenting research courses with (a) non-competitive gamification and (b) AI. Unlike other studies, ours was proactive, non-COVID derived, non-competitive, and rooted in a variety of instructional and technology expertise resources. Its three aims were (1) increasing students’ engagement, (2) reducing students’ course-associated stress, and (3) promoting organizational efficiency for both students and the instructor.
Authors
- Emily J. Summers (ORCID: https://orcid.org/0009-0005-8179-6454)
- Kimberly A. Conner (ORCID: https://orcid.org/0000-0002-3579-562X)
- Elahe Mahmoudi
- Jonathan Vontsteen
- Megan C. Wiedeman
Publication Details
- Journal
- Journal of Interactive Learning Research
- Published
- 2025-01-01
- DOI
- https://doi.org/10.70725/534399sblpze
- Citations
- 2
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 6.89