Effect of virtual simulation supported museum‐based learning on primary school students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses

Abstract The purpose of this study was to investigate the effects of virtual simulation‐supported museum‐based learning (VSS‐MBL) versus a traditional classroom on students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses. We invited 112 primary school students to participate in a series of C‐STEAM lessons in both VSS‐MBL (58 students) and traditional classroom settings (54 students). Students were able to interact with exhibits during their museum visit using virtual simulation technology, such as watching shadow play using AR and applying VR to draw personalized face paintings. Repeated ANOVA results showed that VSS‐MBL had a more significant impact on learning motivation, critical thinking, creativity, and problem‐solving skills than students learning in a traditional classroom setting. However, the significant effect on multidisciplinary knowledge acquisition was not as significant as learning in a traditional classroom environment, and there was no significant change in engineering knowledge. This study further discusses the reasons for this and provides scientific guidance for primary schools wishing to integrate C‐STEAM education into their museums.

Authors

Institutions

Publication Details

Journal
Future in Educational Research
Published
2025-05-22
DOI
https://doi.org/10.1002/fer3.70006
Citations
1
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
3.25

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Effect of virtual simulation supported museum‐based learning on primary school students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses

Wen‐Kai Lin, Wenyao Shen, Zehui Zhan, Qi Ye et al.
1 citations
Future in Educational Research
Education and Learning Interventions
3.25
article

Effect of virtual simulation supported museum‐based learning on primary school students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses

Wen‐Kai Lin, Wenyao Shen, Zehui Zhan, Qi Ye, Lixia Luo
article en
1 citations

Abstract

Abstract The purpose of this study was to investigate the effects of virtual simulation‐supported museum‐based learning (VSS‐MBL) versus a traditional classroom on students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses. We invited 112 primary school students to participate in a series of C‐STEAM lessons in both VSS‐MBL (58 students) and traditional classroom settings (54 students). Students were able to interact with exhibits during their museum visit using virtual simulation technology, such as watching shadow play using AR and applying VR to draw personalized face paintings. Repeated ANOVA results showed that VSS‐MBL had a more significant impact on learning motivation, critical thinking, creativity, and problem‐solving skills than students learning in a traditional classroom setting. However, the significant effect on multidisciplinary knowledge acquisition was not as significant as learning in a traditional classroom environment, and there was no significant change in engineering knowledge. This study further discusses the reasons for this and provides scientific guidance for primary schools wishing to integrate C‐STEAM education into their museums.

Future in Educational ResearchVol. 3(2)
Ministry of Education of the People's Republic of China (CN), Shenzhen Institute of Information Technology (CN), South China Normal University (CN)
South China Normal University, Jilin Office of Philosophy and Social Science
Openalex Percentile: Top 9%
Education and Learning Interventions
3.25
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.