Talk With Socrates: Relation Between Perceived Agent Personality and User Personality in LLM‐Based Natural Language Dialogue Using Virtual Reality

ABSTRACT Large Language Models (LLMs) offer almost immediate human‐like quality responses to user queries. Conversational agent systems support natural language dialogues utilizing LLM backends in combination with Text‐to‐Speech (TTS) and Automatic Speech Recognition (ASR) technologies, enabling life‐like characters in virtual environments. This study investigates the relationship between user personality and perceived agent personality in LLM‐based natural language dialogue. We adopt a Virtual Reality (VR) setting where the user can talk with the agent that assumes the role of Socrates, the famous philosopher. To this end, we utilize a three‐dimensional (3D) avatar model resembling Socrates and use specific LLM prompts to get stylistic answers from OpenAI's Chat Completions Application Programming Interface (API). Our user study measures the agent's personality and the system's ease of use, quality, realism, and immersion concerning the user's self‐reported personality. The results suggest that the user's conscientiousness, extraversion, and emotional stability have a moderate effect on certain personality factors and system qualities. User conscientiousness affects the perceived ease of use, quality, and realism, while user extraversion affects perceived agent conscientiousness, system realism, and immersion. Additionally, the user's emotional stability correlates with perceived extraversion and agreeableness.

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Publication Details

Journal
Computer Animation and Virtual Worlds
Published
2025-05-01
DOI
https://doi.org/10.1002/cav.70033
Citations
2
Primary Topic
AI in Service Interactions
Type
article
Field-Weighted Citation Impact
4.96

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article

Talk With Socrates: Relation Between Perceived Agent Personality and User Personality in LLM‐Based Natural Language Dialogue Using Virtual Reality

Si̇nan Sonlu, Uğur Güdükbay, Mehmet Efe Sak
2 citations
Computer Animation and Virtual Worlds
AI in Service Interactions
4.96
article

Talk With Socrates: Relation Between Perceived Agent Personality and User Personality in LLM‐Based Natural Language Dialogue Using Virtual Reality

Si̇nan Sonlu, Uğur Güdükbay, Mehmet Efe Sak
article en
2 citations

Abstract

ABSTRACT Large Language Models (LLMs) offer almost immediate human‐like quality responses to user queries. Conversational agent systems support natural language dialogues utilizing LLM backends in combination with Text‐to‐Speech (TTS) and Automatic Speech Recognition (ASR) technologies, enabling life‐like characters in virtual environments. This study investigates the relationship between user personality and perceived agent personality in LLM‐based natural language dialogue. We adopt a Virtual Reality (VR) setting where the user can talk with the agent that assumes the role of Socrates, the famous philosopher. To this end, we utilize a three‐dimensional (3D) avatar model resembling Socrates and use specific LLM prompts to get stylistic answers from OpenAI's Chat Completions Application Programming Interface (API). Our user study measures the agent's personality and the system's ease of use, quality, realism, and immersion concerning the user's self‐reported personality. The results suggest that the user's conscientiousness, extraversion, and emotional stability have a moderate effect on certain personality factors and system qualities. User conscientiousness affects the perceived ease of use, quality, and realism, while user extraversion affects perceived agent conscientiousness, system realism, and immersion. Additionally, the user's emotional stability correlates with perceived extraversion and agreeableness.

Computer Animation and Virtual WorldsVol. 36(3)
Bilkent University (TR)
Türkiye Bilimsel ve Teknolojik Araştırma Kurumu, Bilkent Üniversitesi
Openalex Percentile: Top 5%
AI in Service Interactions
4.96
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