<i>We’re Not Really Strangers</i> : A Card Game for Building Trust and Classroom Community

Building a sense of community creates significant benefits for community members including increased engagement, satisfaction, and feelings of efficacy. Recently, organizational scholars have pointed to ways that communities may swiftly develop a sense of community to reap the benefits more quickly. This is particularly important in situations where time is limited, such as within the constraints of an academic semester or a temporary team in an organization. This experiential exercise draws on this notion of developing a swift sense of community through a card game: We’re Not Really Strangers . The card game is played in small groups and requires that members respond to question prompts on the cards in ways that push the boundaries of vulnerability, trust, and self-disclosure. Across various settings, this exercise has been used to successfully develop a swift sense of community, thereby encouraging broader and deeper participation within the community.

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Publication Details

Journal
Management Teaching Review
Published
2025-05-22
DOI
https://doi.org/10.1177/23792981251336177
Primary Topic
Community Health and Development
Type
article
Field-Weighted Citation Impact
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article

We’re Not Really Strangers : A Card Game for Building Trust and Classroom Community

Kimberly Rocheville, Jill Buccheri
Management Teaching Review
Community Health and Development
article

We’re Not Really Strangers : A Card Game for Building Trust and Classroom Community

Kimberly Rocheville, Jill Buccheri
article en

Abstract

Building a sense of community creates significant benefits for community members including increased engagement, satisfaction, and feelings of efficacy. Recently, organizational scholars have pointed to ways that communities may swiftly develop a sense of community to reap the benefits more quickly. This is particularly important in situations where time is limited, such as within the constraints of an academic semester or a temporary team in an organization. This experiential exercise draws on this notion of developing a swift sense of community through a card game: We’re Not Really Strangers . The card game is played in small groups and requires that members respond to question prompts on the cards in ways that push the boundaries of vulnerability, trust, and self-disclosure. Across various settings, this exercise has been used to successfully develop a swift sense of community, thereby encouraging broader and deeper participation within the community.

Management Teaching ReviewVol. 10(4)
Creighton University (US)
Openalex Percentile: Top 81%
Community Health and Development
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