Evaluating Demographic Bias of Virtual Humans With Gaze: Race and Sex Concordance

Research on interpersonal relationships has shown that individuals often exhibit different gaze patterns when viewing faces of other races compared to those similar to their own. In the context of Virtual Humans (VHs), participatory design processes frequently include features that reflect the designer's identity. This paper explores gaze behavior towards demographically diverse VHs in the context of emerging educational technology. Using Augmented Reality (AR), 33 participants engaged in a within-subjects study where their eye movements, learning outcomes, and perceptions were compared. Results indicate that gaze (no. of fixations and durations) was influenced by demographic concordance (when race and sex matched that of the VH). Additionally, learning outcomes positively correlated with the number of fixations, suggesting that increased visual focus may enhance learning. However, participants frequently misidentified the race of the Hispanic, Asian, and Black VH, revealing a potential perceptual misalignment likely shaped by implicit social categorization biases.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2025-05-22
DOI
https://doi.org/10.1145/3725834
Citations
2
Primary Topic
Social Robot Interaction and HRI
Type
article
Field-Weighted Citation Impact
4.88
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article

Evaluating Demographic Bias of Virtual Humans With Gaze: Race and Sex Concordance

Samaneh Zamanifard, Andrew T. Duchowski, Matias Volonte, Deyrel Diaz
2 citations
Proceedings of the ACM on Human-Computer Interaction
Social Robot Interaction and HRI
4.88
article

Evaluating Demographic Bias of Virtual Humans With Gaze: Race and Sex Concordance

Samaneh Zamanifard, Andrew T. Duchowski, Matias Volonte, Deyrel Diaz
article en
2 citations

Abstract

Research on interpersonal relationships has shown that individuals often exhibit different gaze patterns when viewing faces of other races compared to those similar to their own. In the context of Virtual Humans (VHs), participatory design processes frequently include features that reflect the designer's identity. This paper explores gaze behavior towards demographically diverse VHs in the context of emerging educational technology. Using Augmented Reality (AR), 33 participants engaged in a within-subjects study where their eye movements, learning outcomes, and perceptions were compared. Results indicate that gaze (no. of fixations and durations) was influenced by demographic concordance (when race and sex matched that of the VH). Additionally, learning outcomes positively correlated with the number of fixations, suggesting that increased visual focus may enhance learning. However, participants frequently misidentified the race of the Hispanic, Asian, and Black VH, revealing a potential perceptual misalignment likely shaped by implicit social categorization biases.

Proceedings of the ACM on Human-Computer InteractionVol. 9(3)
Clemson University (US)
Openalex Percentile: Top 6%
Social Robot Interaction and HRI
4.88
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