Imperceptible Gaze Guidance Through Ocularity in Virtual Reality

We introduce to VR a novel imperceptible gaze guidance technique from a recent discovery that human gaze can be attracted to a cue that contrasts from the background in its perceptually non-distinctive ocularity, defined as the relative difference between inputs to the two eyes. This cue pops out in the saliency map in the primary visual cortex without being overtly visible. We tested this method in an odd-one-out visual search task using eye tracking with 31 participants in VR. When the target was rendered as an ocularity singleton, participants' gaze was drawn to the target faster. Conversely, when a background object served as the ocularity singleton, it distracted gaze from the target. Since ocularity is nearly imperceptible, our method maintains user immersion while guiding attention without noticeable scene alterations and can render object's depth in 3D scenes, creating new possibilities for immersive user experience across diverse VR applications.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2025-05-22
DOI
https://doi.org/10.1145/3725839
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
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article

Imperceptible Gaze Guidance Through Ocularity in Virtual Reality

Virmarie Maquiling, Enkelejda Kasneci, Li Zhaoping
Proceedings of the ACM on Human-Computer Interaction
Gaze Tracking and Assistive Technology
article

Imperceptible Gaze Guidance Through Ocularity in Virtual Reality

Virmarie Maquiling, Enkelejda Kasneci, Li Zhaoping
article en

Abstract

We introduce to VR a novel imperceptible gaze guidance technique from a recent discovery that human gaze can be attracted to a cue that contrasts from the background in its perceptually non-distinctive ocularity, defined as the relative difference between inputs to the two eyes. This cue pops out in the saliency map in the primary visual cortex without being overtly visible. We tested this method in an odd-one-out visual search task using eye tracking with 31 participants in VR. When the target was rendered as an ocularity singleton, participants' gaze was drawn to the target faster. Conversely, when a background object served as the ocularity singleton, it distracted gaze from the target. Since ocularity is nearly imperceptible, our method maintains user immersion while guiding attention without noticeable scene alterations and can render object's depth in 3D scenes, creating new possibilities for immersive user experience across diverse VR applications.

Proceedings of the ACM on Human-Computer InteractionVol. 9(3)
Max Planck Institute for Biological Cybernetics (DE), Technical University of Munich (DE)
Openalex Percentile: Top 90%
Gaze Tracking and Assistive Technology
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