Low-latency neuromorphic air hockey player

Abstract Brains process sensory information to guide behaviour, enabling organisms to adapt to dynamic and unpredictable conditions. Neuromorphic engineering seeks to emulate these neurobiological principles to develop compact, low-power systems capable of real-time sensory-motor integration. This approach addresses some limitations of traditional AI and holds promise for autonomous systems that can interact robustly with the real world. However, most of today’s widely used neuromorphic benchmarks focus primarily on improving accuracy metrics using pre-recorded datasets, often overlooking critical factors such as latency and power consumption. This underscores the need for benchmarks to evaluate real-time performance under noisy, dynamic conditions. To address this need, we developed a system that uses spiking neural networks (SNNs) to control a robotic manipulator in an air-hockey game. In this setup, the automated opponent uses SNNs to process data from an event-based camera, enabling it to track the puck’s movements and respond to the actions of a human player. Our study demonstrates the potential of SNNs to accomplish fast real-time tasks while running on massively parallel hardware. We believe our air-hockey platform provides a versatile testbed for evaluating neuromorphic systems and invites further exploration of advanced algorithms, such as those incorporating trajectory prediction or adaptive learning, which could significantly enhance real-time decision-making and control.

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Publication Details

Journal
Neuromorphic Computing and Engineering
Published
2025-05-22
DOI
https://doi.org/10.1088/2634-4386/addc15
Primary Topic
Advanced Optical Sensing Technologies
Type
article
Field-Weighted Citation Impact
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article

Low-latency neuromorphic air hockey player

Jörg Conradt, Jens Egholm Pedersen, Juan-Pablo Romero-Bermudez, Dimitrios Korakovounis
Neuromorphic Computing and Engineering
Advanced Optical Sensing Technologies
article

Low-latency neuromorphic air hockey player

Jörg Conradt, Jens Egholm Pedersen, Juan-Pablo Romero-Bermudez, Dimitrios Korakovounis
article en

Abstract

Abstract Brains process sensory information to guide behaviour, enabling organisms to adapt to dynamic and unpredictable conditions. Neuromorphic engineering seeks to emulate these neurobiological principles to develop compact, low-power systems capable of real-time sensory-motor integration. This approach addresses some limitations of traditional AI and holds promise for autonomous systems that can interact robustly with the real world. However, most of today’s widely used neuromorphic benchmarks focus primarily on improving accuracy metrics using pre-recorded datasets, often overlooking critical factors such as latency and power consumption. This underscores the need for benchmarks to evaluate real-time performance under noisy, dynamic conditions. To address this need, we developed a system that uses spiking neural networks (SNNs) to control a robotic manipulator in an air-hockey game. In this setup, the automated opponent uses SNNs to process data from an event-based camera, enabling it to track the puck’s movements and respond to the actions of a human player. Our study demonstrates the potential of SNNs to accomplish fast real-time tasks while running on massively parallel hardware. We believe our air-hockey platform provides a versatile testbed for evaluating neuromorphic systems and invites further exploration of advanced algorithms, such as those incorporating trajectory prediction or adaptive learning, which could significantly enhance real-time decision-making and control.

Neuromorphic Computing and EngineeringVol. 5(2)
KTH Royal Institute of Technology (SE)
Openalex Percentile: Top 89%
Advanced Optical Sensing Technologies
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