Effects of Gamification on the Learning of Physical Education Students

This study explores the effects of gamification on students' academic performance, motivation, and engagement in Physical Education (PE) using a descriptive correlational research design. The study examined how various gamification strategies, including immersive game-based activities, interactive tasks, and motivational rewards, influence students' learning experiences and outcomes in PE. Quantitative data were collected through surveys, and statistical analyses were conducted to evaluate the relationships between gamification and the key variables of academic performance, motivation, and engagement. The results demonstrated that gamification significantly improves academic performance and enhances student motivation in PE. Specifically, gamified elements such as simulation activities, storytelling, and collaborative challenges were found to make PE lessons more enjoyable and engaging, fostering a positive attitude towards physical fitness and wellness. Additionally, the study identified that age and teaching assignment influence students’ perceptions of gamification's effectiveness, with significant differences in academic performance and motivation levels across different age groups and teaching assignments. The analysis revealed a medium positive correlation between academic performance and motivation, suggesting that increased motivation through gamification can lead to better academic outcomes. However, engagement skills showed a very weak correlation with academic performance, indicating that while gamification can boost motivation, enhancing engagement alone is insufficient for improving academic performance. Based on these findings, the study proposes the “PE Quest Challenge,” a gamified intervention aimed at further enhancing academic performance, motivation, and engagement through themed physical quests, a point system, and collaborative activities. This study contributes to the understanding of gamification in PE and offers practical recommendations for implementing effective gamification strategies in educational settings.

Authors

Publication Details

Journal
International Journal of Multidisciplinary Research and Growth Evaluation
Published
2025-01-01
DOI
https://doi.org/10.54660/.ijmrge.2025.6.3.799-808
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
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article

Effects of Gamification on the Learning of Physical Education Students

Elmer C Añasco, Hilarion V Olimpo
International Journal of Multidisciplinary Research and Growth Evaluation
Education and Learning Interventions
article

Effects of Gamification on the Learning of Physical Education Students

Elmer C Añasco, Hilarion V Olimpo
article en

Abstract

This study explores the effects of gamification on students' academic performance, motivation, and engagement in Physical Education (PE) using a descriptive correlational research design. The study examined how various gamification strategies, including immersive game-based activities, interactive tasks, and motivational rewards, influence students' learning experiences and outcomes in PE. Quantitative data were collected through surveys, and statistical analyses were conducted to evaluate the relationships between gamification and the key variables of academic performance, motivation, and engagement. The results demonstrated that gamification significantly improves academic performance and enhances student motivation in PE. Specifically, gamified elements such as simulation activities, storytelling, and collaborative challenges were found to make PE lessons more enjoyable and engaging, fostering a positive attitude towards physical fitness and wellness. Additionally, the study identified that age and teaching assignment influence students’ perceptions of gamification's effectiveness, with significant differences in academic performance and motivation levels across different age groups and teaching assignments. The analysis revealed a medium positive correlation between academic performance and motivation, suggesting that increased motivation through gamification can lead to better academic outcomes. However, engagement skills showed a very weak correlation with academic performance, indicating that while gamification can boost motivation, enhancing engagement alone is insufficient for improving academic performance. Based on these findings, the study proposes the “PE Quest Challenge,” a gamified intervention aimed at further enhancing academic performance, motivation, and engagement through themed physical quests, a point system, and collaborative activities. This study contributes to the understanding of gamification in PE and offers practical recommendations for implementing effective gamification strategies in educational settings.

International Journal of Multidisciplinary Research and Growth EvaluationVol. 6(3)
Openalex Percentile: Top 84%
Education and Learning Interventions
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