دراسة حول استخدام الألعاب الاكاديمية لزيادة قدرة وفهم الطلاب لمقرر اساسيات البرمجة لطلاب المعاهد العليا والكليات التقنية بليبيا

This study aims to analyze the role of academic games in enhancing students' understanding of the Programming Fundamentals course at higher institutes and technical colleges in Libya. The research was conducted on a sample of 120 students selected from the College of Technical Sciences – Derna and the College of Engineering Technologies – Al-Quba. The study utilized data collection methods such as: questionnaires, practical experiments, comparing students' performance before and after the use of academic games. The results indicate a summary of key findings such as: improvement in problem-solving ability or increased theoretical understanding. This study highlights the potential of using academic games as an effective educational approach to enhance programming learning. Keywords: Play-based learning strategy, educational games, impact of technology in education, IplayCode, Xcode

Authors

Publication Details

Journal
International Science and Technology Journal
Published
2025-04-01
DOI
https://doi.org/10.62341/iaid5022
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

دراسة حول استخدام الألعاب الاكاديمية لزيادة قدرة وفهم الطلاب لمقرر اساسيات البرمجة لطلاب المعاهد العليا والكليات التقنية بليبيا

أيمن إدريس قرامي, عمر سالم موسي الشريف, أيمن فتح الله الحصادي
International Science and Technology Journal
Educational Games and Gamification
article

دراسة حول استخدام الألعاب الاكاديمية لزيادة قدرة وفهم الطلاب لمقرر اساسيات البرمجة لطلاب المعاهد العليا والكليات التقنية بليبيا

أيمن إدريس قرامي, عمر سالم موسي الشريف, أيمن فتح الله الحصادي
article en

Abstract

This study aims to analyze the role of academic games in enhancing students' understanding of the Programming Fundamentals course at higher institutes and technical colleges in Libya. The research was conducted on a sample of 120 students selected from the College of Technical Sciences – Derna and the College of Engineering Technologies – Al-Quba. The study utilized data collection methods such as: questionnaires, practical experiments, comparing students' performance before and after the use of academic games. The results indicate a summary of key findings such as: improvement in problem-solving ability or increased theoretical understanding. This study highlights the potential of using academic games as an effective educational approach to enhance programming learning. Keywords: Play-based learning strategy, educational games, impact of technology in education, IplayCode, Xcode

International Science and Technology JournalVol. 36(2)
Openalex Percentile: Top 89%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.