Accessible Edugaming: Fostering Inclusive Learning Through Interactive Points, Leaderboards, and Confidence-Building Features

This research introduces a novel educational paradigm through the development of a MERN-based (Mon-goDB, Express.js, React.js, Node.js) interactive gamification platform specifically designed f or creating inclusive learning environments. The proposed system achieves a 42 % increase in learning engagement among disabled students through adaptive interfaces and accessibility features, compared to traditional educational technologies. By implementing a multi-tiered point system with customizable difficulty levels, the platform demon-strates a 37% improvement in knowledge retention and a 53% boost in continued learning motivation. The platform's intelligent leaderboard system, featuring dynamic normalization algorithms, ensures equitable competition with a fairness index of 0.89, regardless of user ability status. Extensive testing reveals a 91 % satisfaction rate among disabled users, compared to 67 % with conventional educational applications. Performance analysis shows a 47% reduction in learning curve steepness for students with various disabilities, while maintaining comprehension parity with non-disabled peers. This approach transforms conventional educational paradigms by combining technical innovation with inclusive design principles, creating measurable improvements in educational outcomes for all learners, particularly those with special needs.

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Publication Details

Published
2025-04-13
DOI
https://doi.org/10.1109/itikd63574.2025.11005116
Citations
1
Primary Topic
Disability Education and Employment
Type
article
Field-Weighted Citation Impact
2.37
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article

Accessible Edugaming: Fostering Inclusive Learning Through Interactive Points, Leaderboards, and Confidence-Building Features

Askurny Nana Raihana, Rajesh Sharma R, Sheila Mahapatra, Vasu Sindhu et al.
1 citations
Disability Education and Employment
2.37
article

Accessible Edugaming: Fostering Inclusive Learning Through Interactive Points, Leaderboards, and Confidence-Building Features

Askurny Nana Raihana, Rajesh Sharma R, Sheila Mahapatra, Vasu Sindhu, Akey Sungheetha
article en
1 citations

Abstract

This research introduces a novel educational paradigm through the development of a MERN-based (Mon-goDB, Express.js, React.js, Node.js) interactive gamification platform specifically designed f or creating inclusive learning environments. The proposed system achieves a 42 % increase in learning engagement among disabled students through adaptive interfaces and accessibility features, compared to traditional educational technologies. By implementing a multi-tiered point system with customizable difficulty levels, the platform demon-strates a 37% improvement in knowledge retention and a 53% boost in continued learning motivation. The platform's intelligent leaderboard system, featuring dynamic normalization algorithms, ensures equitable competition with a fairness index of 0.89, regardless of user ability status. Extensive testing reveals a 91 % satisfaction rate among disabled users, compared to 67 % with conventional educational applications. Performance analysis shows a 47% reduction in learning curve steepness for students with various disabilities, while maintaining comprehension parity with non-disabled peers. This approach transforms conventional educational paradigms by combining technical innovation with inclusive design principles, creating measurable improvements in educational outcomes for all learners, particularly those with special needs.

Alliance University (IN)
Openalex Percentile: Top 12%
Disability Education and Employment
2.37
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