2D Animation Learning Media: A Digital Solution to Support the Mathematics Learning Process at SD Triamarta Tabanan

The development of digital technology has opened up significant opportunities to enhance the quality of education through more interactive and engaging media. This study aims to design a 2D animation-based learning media for the topic of number lines, specifically for grade 3 students at SD Triamarta Tabanan. The design process involves three main stages: pre-production, production, and post-production, integrating appealing visual elements, clear narration, and interactive animations. The media is designed with a flat design approach to create visuals that are simple yet effective, utilizing bright colors, sans-serif typography, and friendly characters. This study concludes that 2D animation can serve as an innovative solution in education, with the potential to be applied to other topics in basic education.

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Publication Details

Journal
Karya Ilmiah & Inovasi Mahasiswa Multidisiplin
Published
2025-04-08
DOI
https://doi.org/10.31598/karma.v1i1.1823
Primary Topic
STEM Education
Type
article
Field-Weighted Citation Impact
0.00
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article

2D Animation Learning Media: A Digital Solution to Support the Mathematics Learning Process at SD Triamarta Tabanan

Rizkita Ayu Mutiarani, Ni Putu Suci Meinarni, Daniel Goniansyah Libroto
Karya Ilmiah & Inovasi Mahasiswa Multidisiplin
STEM Education
article

2D Animation Learning Media: A Digital Solution to Support the Mathematics Learning Process at SD Triamarta Tabanan

Rizkita Ayu Mutiarani, Ni Putu Suci Meinarni, Daniel Goniansyah Libroto
article en

Abstract

The development of digital technology has opened up significant opportunities to enhance the quality of education through more interactive and engaging media. This study aims to design a 2D animation-based learning media for the topic of number lines, specifically for grade 3 students at SD Triamarta Tabanan. The design process involves three main stages: pre-production, production, and post-production, integrating appealing visual elements, clear narration, and interactive animations. The media is designed with a flat design approach to create visuals that are simple yet effective, utilizing bright colors, sans-serif typography, and friendly characters. This study concludes that 2D animation can serve as an innovative solution in education, with the potential to be applied to other topics in basic education.

Karya Ilmiah & Inovasi Mahasiswa MultidisiplinVol. 1(1)
Universitas Teknologi Indonesia (ID)
Openalex Percentile: Top 88%
STEM Education
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