COMPARISON OF DIRECTX, OPENGL, VULKAN, METAL
The article provides an overview of modern APIs for interacting with the GPU, such as OpenGL, Vulkan, and DirectX comparing their performance, syntax, and difficulties in selection. API specifications and their scope are mentioned. A benchmark is conducted on various components of a personal computer demonstrating the advantages and limitations of each solution. Examples of features when writing programs are given. A brief background on the history of the API is given. The conclusion suggests recommendations for selecting an API for specific tasks. The material will be useful for developers whose programs directly depend on the GPU.
Authors
- E.S. DUVANOV
- D. A. Churkin
Publication Details
- Journal
- Vestnik LSTU
- Published
- 2025-01-01
- DOI
- https://doi.org/10.53015/30343275_2025_2_43
- Primary Topic
- Geological Formations and Processes Exploration
- Type
- article
- Field-Weighted Citation Impact
- 0.00