Penerapan Model Teams Games Tournament (TGT) Menggunakan Media Ular Tangga terhadap Hasil Belajar IPS Siswa Kelas V

This study aims to determine the completeness of the social studies learning outcomes of fifth-grade students at Talang Ubi Elementary School after the Teams Games Tournament learning model using snakes and ladders media was applied. The method used in this study was a quasi-experiment and the research subjects were fifth-grade students of Talang Ubi Elementary School. The instrument used was an essay test question. The results showed that the average Pre-Test score was 35.17. After being treated using the Teams Games Tournament learning model using snakes and ladders media, the Post-Test result was 75.4. If the hypothesis Zcount ≥ Ztable (5.97 ≥ 1.64) then Hα is accepted and Ho is rejected after the Teams Games Tournament model using snakes and ladders media was applied to the social studies learning outcomes of fifth-grade students of Talang Ubi Elementary School, it was stated that it was significantly complete. Keywords: Learning outcomes, Snakes and Ladders Media, Teams Games Tournament

Authors

Publication Details

Journal
IJOCE Indonesia Journal of Civic Education
Published
2024-12-30
DOI
https://doi.org/10.31539/ijoce.v5i1.11610
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Penerapan Model Teams Games Tournament (TGT) Menggunakan Media Ular Tangga terhadap Hasil Belajar IPS Siswa Kelas V

Aren Frima, Cahyo Dwi Andita, Setyo Handayani
IJOCE Indonesia Journal of Civic Education
Educational Methods and Media Use
article

Penerapan Model Teams Games Tournament (TGT) Menggunakan Media Ular Tangga terhadap Hasil Belajar IPS Siswa Kelas V

Aren Frima, Cahyo Dwi Andita, Setyo Handayani
article en

Abstract

This study aims to determine the completeness of the social studies learning outcomes of fifth-grade students at Talang Ubi Elementary School after the Teams Games Tournament learning model using snakes and ladders media was applied. The method used in this study was a quasi-experiment and the research subjects were fifth-grade students of Talang Ubi Elementary School. The instrument used was an essay test question. The results showed that the average Pre-Test score was 35.17. After being treated using the Teams Games Tournament learning model using snakes and ladders media, the Post-Test result was 75.4. If the hypothesis Zcount ≥ Ztable (5.97 ≥ 1.64) then Hα is accepted and Ho is rejected after the Teams Games Tournament model using snakes and ladders media was applied to the social studies learning outcomes of fifth-grade students of Talang Ubi Elementary School, it was stated that it was significantly complete. Keywords: Learning outcomes, Snakes and Ladders Media, Teams Games Tournament

IJOCE Indonesia Journal of Civic EducationVol. 5(1)
Openalex Percentile: Top 51%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.