Developing Gamified Educational Technologies to Enhance Learning and Motivate Student Engagement in Education: A Quantitative Study Using Human-Computer Interaction (HCI)

Nowadays, the rapidly evolving educational landscape is keeping the students engaged and motivated is more important. This study seeks into how gamified educational technologies— and the tools that are used in game-like elements such as the points, the rewards, and the challenges—that can help make learning more effective and can be more enjoyable. In addition, by familiarizing and adding the principles from the Human-Computer Interaction (HCI), our aim is to make a design educational experiences that are not only responsive and also will make students more intuitive and user-friendly. Through the interviews, the focus groups, and the classroom observations, we gathered data and insights from both the students and the educators to be able to understand on how these things influence the motivations and student’s learning behavior. To sum it up, the results showed that when the gamification is thoughtfully combined with solid learning goals, it can make a greater interest, sustain attentions, and to foster a deeper connection to the learning process. All in all, this research will highlight the importance of designing educational tools with the user in mind, ensuring they are not only functional and but also engaging and also can be accessible for all the learners.

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Publication Details

Published
2025-05-20
DOI
https://doi.org/10.38124/ijisrt/25may694
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Developing Gamified Educational Technologies to Enhance Learning and Motivate Student Engagement in Education: A Quantitative Study Using Human-Computer Interaction (HCI)

C. Castillo, J. Silvestre, Jay Ar D. Balais, Zidney Jann P. Bangao et al.
Educational Games and Gamification
article

Developing Gamified Educational Technologies to Enhance Learning and Motivate Student Engagement in Education: A Quantitative Study Using Human-Computer Interaction (HCI)

C. Castillo, J. Silvestre, Jay Ar D. Balais, Zidney Jann P. Bangao, Jay R L. Berbano, Charmel S. Cedie E. Gabriel Villamor, Reginald S. Prudente
article en

Abstract

Nowadays, the rapidly evolving educational landscape is keeping the students engaged and motivated is more important. This study seeks into how gamified educational technologies— and the tools that are used in game-like elements such as the points, the rewards, and the challenges—that can help make learning more effective and can be more enjoyable. In addition, by familiarizing and adding the principles from the Human-Computer Interaction (HCI), our aim is to make a design educational experiences that are not only responsive and also will make students more intuitive and user-friendly. Through the interviews, the focus groups, and the classroom observations, we gathered data and insights from both the students and the educators to be able to understand on how these things influence the motivations and student’s learning behavior. To sum it up, the results showed that when the gamification is thoughtfully combined with solid learning goals, it can make a greater interest, sustain attentions, and to foster a deeper connection to the learning process. All in all, this research will highlight the importance of designing educational tools with the user in mind, ensuring they are not only functional and but also engaging and also can be accessible for all the learners.

Openalex Percentile: Top 89%
Educational Games and Gamification
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