Beat the Offers—A Machine-Learning Approach for Predicting Contestants’ Choices and Games’ Outcomes on a TV Quiz Show

Beat the Chasers is a popular UK-originating TV quiz show that premiered in Croatia in 2023. On the show, a contestant challenges a team of up to five chasers with respect to the offers provided by the production. Each offer balances risk and reward, varying in prize money, time advantage, and the number of chasers. In this paper, we first present the dataset obtained by extracting data from the publicly broadcast episodes of Beat the Chasers in Croatia. We then apply various machine-learning models with the goals of predicting (1) which offer a contestant is most likely to select and (2) the game’s outcome. The best-case results suggest that we can successfully do both by reaching an F1-score of 73.6% for the selected offer prediction and 84.6% for the game’s outcome prediction. Regarding the feature importance analysis, we identified the contestant’s hometown size, NUTS 2 region, age group, and gender as the most relevant features in the case of the selected offer prediction. As for the outcome prediction, the game-specific features emerged as the most important, namely, the cash builder result, the selected number of chasers, and the chasers’ time in the selected offer.

Authors

Institutions

Publication Details

Journal
Applied Sciences
Published
2025-05-20
DOI
https://doi.org/10.3390/app15105722
Primary Topic
Sports Analytics and Performance
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Beat the Offers—A Machine-Learning Approach for Predicting Contestants’ Choices and Games’ Outcomes on a TV Quiz Show

Branimir Pervan, Alan Jović, Josip Knezović, Hana Ivandic
Applied Sciences
Sports Analytics and Performance
article

Beat the Offers—A Machine-Learning Approach for Predicting Contestants’ Choices and Games’ Outcomes on a TV Quiz Show

Branimir Pervan, Alan Jović, Josip Knezović, Hana Ivandic
article en

Abstract

Beat the Chasers is a popular UK-originating TV quiz show that premiered in Croatia in 2023. On the show, a contestant challenges a team of up to five chasers with respect to the offers provided by the production. Each offer balances risk and reward, varying in prize money, time advantage, and the number of chasers. In this paper, we first present the dataset obtained by extracting data from the publicly broadcast episodes of Beat the Chasers in Croatia. We then apply various machine-learning models with the goals of predicting (1) which offer a contestant is most likely to select and (2) the game’s outcome. The best-case results suggest that we can successfully do both by reaching an F1-score of 73.6% for the selected offer prediction and 84.6% for the game’s outcome prediction. Regarding the feature importance analysis, we identified the contestant’s hometown size, NUTS 2 region, age group, and gender as the most relevant features in the case of the selected offer prediction. As for the outcome prediction, the game-specific features emerged as the most important, namely, the cash builder result, the selected number of chasers, and the chasers’ time in the selected offer.

Applied SciencesVol. 15(10)
University of Zagreb (HR)
Openalex Percentile: Top 84%
Sports Analytics and Performance
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.