Implicit Multi-Behavior Generative Recommendation With Mixture of Quantization

Generative recommendation systems have recently seen a surge in interest, largely due to the promising advancements in generative AI. As a competitive solution for multi-behavior sequence recommendations, much of the recent research has concentrated on predicting the next item a user will likely interact with using a generative approach. However, these methods often 1). assign multiple residual quantization layers to obtain item codes, which leads to extra storage costs of more codebooks. And 2). explicitly utilize behavior sequences leading to longer sequences, potentially increasing the training time as well as inference time compared with original sequences. In response to these challenges, we introduce the <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">I</b>mplicit <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">M</b>ulti-<bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">B</b>ehavior <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Gen</b>erative recommendation with a mixture of quantization (IMBGen) approach in this paper. Specifically, we have devised a <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">M</b>ixture <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">o</b>f <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Q</b>uantization (MoQ) that combines the merits of both residual and parallel quantization for a more effective tokenization process. Additionally, we propose an Implicit Behavior Modeling (IBM) framework, allowing for more efficient integration of users' behaviors into the interacted items. Finally, we conducted extensive experiments on two widely used benchmark datasets and further confirmed our findings with an online A/B test. The results consistently demonstrate the advantages of our approach over other baseline methods.

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Publication Details

Journal
IEEE Transactions on Knowledge and Data Engineering
Published
2025-05-20
DOI
https://doi.org/10.1109/tkde.2025.3572014
Citations
3
Primary Topic
Recommender Systems and Techniques
Type
article
Field-Weighted Citation Impact
9.74
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article

Implicit Multi-Behavior Generative Recommendation With Mixture of Quantization

Ivor W. Tsang, Jiancheng Lv, Kouying Xue, Yi Hu et al.
3 citations
IEEE Transactions on Knowledge and Data Engineering
Recommender Systems and Techniques
9.74
article

Implicit Multi-Behavior Generative Recommendation With Mixture of Quantization

Ivor W. Tsang, Jiancheng Lv, Kouying Xue, Yi Hu, Shudong Huang, Yuze Tan, Yanjie Gou
article en
3 citations

Abstract

Generative recommendation systems have recently seen a surge in interest, largely due to the promising advancements in generative AI. As a competitive solution for multi-behavior sequence recommendations, much of the recent research has concentrated on predicting the next item a user will likely interact with using a generative approach. However, these methods often 1). assign multiple residual quantization layers to obtain item codes, which leads to extra storage costs of more codebooks. And 2). explicitly utilize behavior sequences leading to longer sequences, potentially increasing the training time as well as inference time compared with original sequences. In response to these challenges, we introduce the <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">I</b>mplicit <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">M</b>ulti-<bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">B</b>ehavior <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Gen</b>erative recommendation with a mixture of quantization (IMBGen) approach in this paper. Specifically, we have devised a <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">M</b>ixture <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">o</b>f <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Q</b>uantization (MoQ) that combines the merits of both residual and parallel quantization for a more effective tokenization process. Additionally, we propose an Implicit Behavior Modeling (IBM) framework, allowing for more efficient integration of users' behaviors into the interacted items. Finally, we conducted extensive experiments on two widely used benchmark datasets and further confirmed our findings with an online A/B test. The results consistently demonstrate the advantages of our approach over other baseline methods.

IEEE Transactions on Knowledge and Data EngineeringVol. 37(8)
Agency for Science, Technology and Research (SG), Hong Kong Baptist University (HK), Tencent (China) (CN), Sichuan University (CN), Chengdu University (CN)
Openalex Percentile: Top 2%
Recommender Systems and Techniques
9.74
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