UBG: An Unreal BattleGround Benchmark With Object-Aware Hierarchical Proximal Policy Optimization

The deep reinforcement learning (DRL) has made significant progress in various simulation environments. However, applying DRL methods to real-world scenarios poses certain challenges due to limitations in visual fidelity, scene complexity, and task diversity within existing environments. To address limitations and explore the potential ability of DRL, we developed a 3-D open-world first-person shooter (FPS) game called Unreal BattleGround (UBG) using the unreal engine (UE). UBG provides a realistic 3-D environment with variable complexity, random scenes, diverse tasks, and multiple scene interaction methods. This benchmark involves far more complex state-action spaces than classic pseudo-3-D FPS games (e.g., ViZDoom), making it challenging for DRL to learn human-level decision sequences. Then, we propose the object-aware hierarchically proximal policy optimization (OaH-PPO) method in the UBG. It involves a two-level hierarchy, where the high-level controller is tasked with learning option control, and the low-level workers focus on mastering subtasks. To boost the learning of subtasks, we propose three modules: an object-aware module for extracting depth detection information from the environment, potential-based intrinsic reward shaping for efficient exploration, and annealing imitation learning (IL) to guide the initialization. Experimental results have demonstrated the broad applicability of the UBG and the effectiveness of the OaH-PPO. We will release the code of the UBG and OaH-PPO after publication.

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Publication Details

Journal
IEEE Transactions on Neural Networks and Learning Systems
Published
2025-05-20
DOI
https://doi.org/10.1109/tnnls.2025.3567001
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
0.00

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article

UBG: An Unreal BattleGround Benchmark With Object-Aware Hierarchical Proximal Policy Optimization

Baihui Li, X. Fan, Hao Fang, Jun Wan et al.
IEEE Transactions on Neural Networks and Learning Systems
Robotic Path Planning Algorithms
article

UBG: An Unreal BattleGround Benchmark With Object-Aware Hierarchical Proximal Policy Optimization

Baihui Li, X. Fan, Hao Fang, Jun Wan, Junliang Xing, Jun Li, Longyu Niu, Zhen Lei
article en

Abstract

The deep reinforcement learning (DRL) has made significant progress in various simulation environments. However, applying DRL methods to real-world scenarios poses certain challenges due to limitations in visual fidelity, scene complexity, and task diversity within existing environments. To address limitations and explore the potential ability of DRL, we developed a 3-D open-world first-person shooter (FPS) game called Unreal BattleGround (UBG) using the unreal engine (UE). UBG provides a realistic 3-D environment with variable complexity, random scenes, diverse tasks, and multiple scene interaction methods. This benchmark involves far more complex state-action spaces than classic pseudo-3-D FPS games (e.g., ViZDoom), making it challenging for DRL to learn human-level decision sequences. Then, we propose the object-aware hierarchically proximal policy optimization (OaH-PPO) method in the UBG. It involves a two-level hierarchy, where the high-level controller is tasked with learning option control, and the low-level workers focus on mastering subtasks. To boost the learning of subtasks, we propose three modules: an object-aware module for extracting depth detection information from the environment, potential-based intrinsic reward shaping for efficient exploration, and annealing imitation learning (IL) to guide the initialization. Experimental results have demonstrated the broad applicability of the UBG and the effectiveness of the OaH-PPO. We will release the code of the UBG and OaH-PPO after publication.

IEEE Transactions on Neural Networks and Learning SystemsVol. 36(9)
Chinese Academy of Sciences (CN), Nanjing University of Posts and Telecommunications (CN), Institute of Automation (CN), Tsinghua University (CN)
National Natural Science Foundation of China, Beijing Municipal Natural Science Foundation
Climate action
Openalex Percentile: Top 91%
Robotic Path Planning Algorithms
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