Who Is a Better Imitator: Subjective and Objective Quality Assessment of Animated Humans

Animated human (AH) have gained popularity due to their vivid appearance and smooth, natural movements. Various animation methods based on artificial intelligence (AI) have been introduced, which are viewed as “Imitators,” offering new solutions for designing AHs. However, the effectiveness of these AI-generated AHs varies significantly across different categories and within the same category, leading to visual distortions that adversely affect the viewer’s experience. Consequently, it is essential to evaluate the quality of AHs to provide reliable and objective indicators for their further development and to ensure the delivery of higher-quality AH videos to users. In this paper, the first Animated Human Quality Assessment (AHQA) dataset is constructed by selecting 6 advanced and popular imitators and 10 common actions to animate 20 AI-generated characters. The constructed dataset integrates different genders and age groups of character images, and two types of poses, standing and sitting, are selected, highlighting the comprehensiveness and diversity of the AHQA dataset. Subjective experiments reveal significant differences in the quality of AHs produced by different imitators. Finally, we propose a quality assessment method, VIP-QA, incorporating Video quality, Identity consistency, and Posture similarity for the AHQA dataset. Experimental results show that VIP-QA significantly outperforms existing assessment methods on multiple datasets by about 5%, more closely approximates human visual perception, and provides a valid objective metric for assessing imitators. All the work in this paper has been released at https://github.com/zyj-2000/Imitator.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Circuits and Systems for Video Technology
Published
2025-05-20
DOI
https://doi.org/10.1109/tcsvt.2025.3572000
Citations
2
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
2.43
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Who Is a Better Imitator: Subjective and Objective Quality Assessment of Animated Humans

Yanwei Jiang, Xiongkuo Min, Guangtao Zhai, Xiaohong Liu et al.
2 citations
IEEE Transactions on Circuits and Systems for Video Technology
Human Motion and Animation
2.43
article

Who Is a Better Imitator: Subjective and Objective Quality Assessment of Animated Humans

Yanwei Jiang, Xiongkuo Min, Guangtao Zhai, Xiaohong Liu, Yingjie Zhou, Zicheng Zhang, Jun Jia
article en
2 citations

Abstract

Animated human (AH) have gained popularity due to their vivid appearance and smooth, natural movements. Various animation methods based on artificial intelligence (AI) have been introduced, which are viewed as “Imitators,” offering new solutions for designing AHs. However, the effectiveness of these AI-generated AHs varies significantly across different categories and within the same category, leading to visual distortions that adversely affect the viewer’s experience. Consequently, it is essential to evaluate the quality of AHs to provide reliable and objective indicators for their further development and to ensure the delivery of higher-quality AH videos to users. In this paper, the first Animated Human Quality Assessment (AHQA) dataset is constructed by selecting 6 advanced and popular imitators and 10 common actions to animate 20 AI-generated characters. The constructed dataset integrates different genders and age groups of character images, and two types of poses, standing and sitting, are selected, highlighting the comprehensiveness and diversity of the AHQA dataset. Subjective experiments reveal significant differences in the quality of AHs produced by different imitators. Finally, we propose a quality assessment method, VIP-QA, incorporating Video quality, Identity consistency, and Posture similarity for the AHQA dataset. Experimental results show that VIP-QA significantly outperforms existing assessment methods on multiple datasets by about 5%, more closely approximates human visual perception, and provides a valid objective metric for assessing imitators. All the work in this paper has been released at https://github.com/zyj-2000/Imitator.

IEEE Transactions on Circuits and Systems for Video TechnologyVol. 35(10)
Shanghai Jiao Tong University (CN)
Openalex Percentile: Top 11%
Human Motion and Animation
2.43
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.