Game body: the medium for analyzing "Objects"

The body is a significant theme in contemporary philosophy, closely related to the issue of the subject. In video games, the body manifests in three distinct forms: the game machine's body, the player's body, and the character's body, offering new perspectives on understanding this medium. On one hand, Heidegger's distinction between things and objects and his questioning of things provides room for reinterpreting the three-dimensional bodies that construct the field of play and their relationship with the thinghood of things. On the other hand, starting from Foucault's later concept of spirituality, tracing the essence of the gaming world and the relationship between games and players helps us coexist more harmoniously with games, thereby gaining a clearer understanding of the issue of subjectivity within this complex network of relationships.

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Publication Details

Journal
Frontiers in Humanities and Social Sciences
Published
2025-05-20
DOI
https://doi.org/10.54691/hfkq9s74
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Game body: the medium for analyzing "Objects"

YongJie Ma
Frontiers in Humanities and Social Sciences
Digital Games and Media
article

Game body: the medium for analyzing "Objects"

YongJie Ma
article en

Abstract

The body is a significant theme in contemporary philosophy, closely related to the issue of the subject. In video games, the body manifests in three distinct forms: the game machine's body, the player's body, and the character's body, offering new perspectives on understanding this medium. On one hand, Heidegger's distinction between things and objects and his questioning of things provides room for reinterpreting the three-dimensional bodies that construct the field of play and their relationship with the thinghood of things. On the other hand, starting from Foucault's later concept of spirituality, tracing the essence of the gaming world and the relationship between games and players helps us coexist more harmoniously with games, thereby gaining a clearer understanding of the issue of subjectivity within this complex network of relationships.

Frontiers in Humanities and Social SciencesVol. 5(5)
Shanghai Normal University (CN)
Openalex Percentile: Top 85%
Digital Games and Media
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