Leveraging Virtual Reality to Address Behavioural Issues in the Classroom Setting

With technology's increasing hold on education are there new solutions to age-old classroom issues like misbehavior among students. Virtual reality (VR) as a pedagogic and interactive experience is a new paradigm in classroom management. This review article considers the future of VR in reducing behavioral problems by offering distraction-free and controlled conditions where students, especially attention disorder students like ADHD, can concentrate on specific learning. With the use of a simulated virtual real environment, students get to learn social skills, emotional control, and coping strategies within a safe, controlled environment, thereby achieving scholastic and behavioral improvement. Use of VR in classroom management will close the practice theory gap by enabling teachers to acquire a tool that maximizes not only student engagement but also teacher planning. By providing individualized intervention and reducing environmental distraction, VR ensures an even more supportive and accepting learning environment. By empowering teachers to apply evidence-based practices that repair behavior problems by experiential learning and immediate feedback, VR empowers teachers. While promising, classroom use of VR will depend on factors such as teacher training, investment in technology infrastructure, and the creation of educationally sound VR content. As the technology continues to develop, how far it can travel towards perhaps re-making the behavioral management models employed by schools is extremely apparent. Extreme care must, however, be exercised in regard to issues of accessibility, privacy, and long-term psychological effects in an attempt to facilitate equal and proper utilization.

Authors

Publication Details

Journal
Asian Journal of Education and Social Studies
Published
2025-05-20
DOI
https://doi.org/10.9734/ajess/2025/v51i61974
Primary Topic
Online and Blended Learning
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Leveraging Virtual Reality to Address Behavioural Issues in the Classroom Setting

Ahmed Rahim, Muhammad Nabeel, Branesh M. Pillai, Harry A. Frank et al.
Asian Journal of Education and Social Studies
Online and Blended Learning
article

Leveraging Virtual Reality to Address Behavioural Issues in the Classroom Setting

Ahmed Rahim, Muhammad Nabeel, Branesh M. Pillai, Harry A. Frank, Sujit Pillai
article en

Abstract

With technology's increasing hold on education are there new solutions to age-old classroom issues like misbehavior among students. Virtual reality (VR) as a pedagogic and interactive experience is a new paradigm in classroom management. This review article considers the future of VR in reducing behavioral problems by offering distraction-free and controlled conditions where students, especially attention disorder students like ADHD, can concentrate on specific learning. With the use of a simulated virtual real environment, students get to learn social skills, emotional control, and coping strategies within a safe, controlled environment, thereby achieving scholastic and behavioral improvement. Use of VR in classroom management will close the practice theory gap by enabling teachers to acquire a tool that maximizes not only student engagement but also teacher planning. By providing individualized intervention and reducing environmental distraction, VR ensures an even more supportive and accepting learning environment. By empowering teachers to apply evidence-based practices that repair behavior problems by experiential learning and immediate feedback, VR empowers teachers. While promising, classroom use of VR will depend on factors such as teacher training, investment in technology infrastructure, and the creation of educationally sound VR content. As the technology continues to develop, how far it can travel towards perhaps re-making the behavioral management models employed by schools is extremely apparent. Extreme care must, however, be exercised in regard to issues of accessibility, privacy, and long-term psychological effects in an attempt to facilitate equal and proper utilization.

Asian Journal of Education and Social StudiesVol. 51(6)
Openalex Percentile: Top 88%
Online and Blended Learning
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.