A Multimodal Interactive Framework for Science Assessment in the Era of Generative Artificial Intelligence

ABSTRACT The rapid evolution of generative artificial intelligence (GenAI) is transforming science education by facilitating innovative pedagogical paradigms while raising substantial concerns about scholarly integrity. One particularly pressing issue is the growing risk of student use of GenAI tools to outsource assessment tasks, potentially compromising authentic learning and evaluations. Addressing these challenges requires reflection on existing assessment practices and features. This position paper advances a conceptual framework for science assessment through the lens of multimodality and interactivity . Multimodality emphasizes the use of diverse, organized semiotic resources for meaning making, while interactivity characterizes assessment environments where outcomes are shaped by students' actions. With the two dimensions, our multimodal interactive framework classifies assessments into four categories, with varying degrees of modality and interactivity. We argue that tasks with higher modality and interactivity can potentially overcome the concerns of GenAI on academic integrity. To further articulate this point, we provide concrete assessment examples for each category and explain how the prompt and response affordances in each assessment category help gauge students' understandings of key science constructs and identify tasks that are resistant or susceptible to AI‐based outsourcing. We conclude by discussing how the framework serves as a meaningful analytical tool for educational researchers and practitioners.

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Publication Details

Journal
Journal of Research in Science Teaching
Published
2025-05-20
DOI
https://doi.org/10.1002/tea.70009
Citations
8
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
27.56

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article

A Multimodal Interactive Framework for Science Assessment in the Era of Generative Artificial Intelligence

Xiaoming Zhaı, Gyeonggeon Lee, Min Li, Yizhu Gao et al.
8 citations
Journal of Research in Science Teaching
Educational Games and Gamification
27.56
article

A Multimodal Interactive Framework for Science Assessment in the Era of Generative Artificial Intelligence

Xiaoming Zhaı, Gyeonggeon Lee, Min Li, Yizhu Gao, Xiaoxiao Liu
article en
8 citations

Abstract

ABSTRACT The rapid evolution of generative artificial intelligence (GenAI) is transforming science education by facilitating innovative pedagogical paradigms while raising substantial concerns about scholarly integrity. One particularly pressing issue is the growing risk of student use of GenAI tools to outsource assessment tasks, potentially compromising authentic learning and evaluations. Addressing these challenges requires reflection on existing assessment practices and features. This position paper advances a conceptual framework for science assessment through the lens of multimodality and interactivity . Multimodality emphasizes the use of diverse, organized semiotic resources for meaning making, while interactivity characterizes assessment environments where outcomes are shaped by students' actions. With the two dimensions, our multimodal interactive framework classifies assessments into four categories, with varying degrees of modality and interactivity. We argue that tasks with higher modality and interactivity can potentially overcome the concerns of GenAI on academic integrity. To further articulate this point, we provide concrete assessment examples for each category and explain how the prompt and response affordances in each assessment category help gauge students' understandings of key science constructs and identify tasks that are resistant or susceptible to AI‐based outsourcing. We conclude by discussing how the framework serves as a meaningful analytical tool for educational researchers and practitioners.

Journal of Research in Science TeachingVol. 62(9)
University of Alberta (CA), University of Georgia (US), Nanyang Technological University (SG), University of Washington (US)
U.S. Department of Education, University of Georgia, Institute of Education Sciences
Openalex Percentile: Top 0%
Educational Games and Gamification
27.56
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